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ref: add GL_ResampleTexture to libref_common
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@@ -54,7 +54,6 @@ void VGL_ShimEndFrame( void );
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#define LM_SAMPLE_SIZE 16
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extern poolhandle_t r_temppool;
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#define BLOCK_SIZE tr.block_size // lightmap blocksize
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#define BLOCK_SIZE_DEFAULT 128 // for keep backward compatibility
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@@ -351,7 +350,6 @@ gl_texture_t *R_GetTexture( unsigned int texnum );
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int GL_LoadTexture( const char *name, const byte *buf, size_t size, int flags );
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int GL_LoadTextureArray( const char **names, int flags );
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int GL_LoadTextureFromBuffer( const char *name, rgbdata_t *pic, texFlags_t flags, qboolean update );
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byte *GL_ResampleTexture( const byte *source, int in_w, int in_h, int out_w, int out_h, qboolean isNormalMap );
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int GL_CreateTexture( const char *name, int width, int height, const void *buffer, texFlags_t flags );
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int GL_CreateTextureArray( const char *name, int width, int height, int depth, const void *buffer, texFlags_t flags );
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void GL_ProcessTexture( int texnum, float gamma, int topColor, int bottomColor );
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