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engine: client: total refactoring of steam broker client side logic code
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@@ -2624,10 +2624,6 @@ static void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
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Con_Reportf( "%s: %s : %s\n", __func__, NET_AdrToString( from ), c );
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// server connection
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if( !Q_strcmp( c, "sb_connect" ))
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{
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SteamBroker_HandlePacket( from, msg );
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}
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if( !Q_strcmp( c, S2C_GOLDSRC_CONNECTION ) || !Q_strcmp( c, S2C_CONNECTION ))
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{
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CL_ClientConnect( cls.legacymode, c, from );
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