engine: client: total refactoring of steam broker client side logic code

This commit is contained in:
SNMetamorph
2026-04-29 18:28:39 +04:00
committed by a1batross
parent a707f5933d
commit 72ef5cffca
3 changed files with 453 additions and 106 deletions

View File

@@ -2624,10 +2624,6 @@ static void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
Con_Reportf( "%s: %s : %s\n", __func__, NET_AdrToString( from ), c );
// server connection
if( !Q_strcmp( c, "sb_connect" ))
{
SteamBroker_HandlePacket( from, msg );
}
if( !Q_strcmp( c, S2C_GOLDSRC_CONNECTION ) || !Q_strcmp( c, S2C_CONNECTION ))
{
CL_ClientConnect( cls.legacymode, c, from );

View File

@@ -16,6 +16,8 @@ GNU General Public License for more details.
#include <inttypes.h>
#include "common.h"
#include "client.h"
#include "net_ws.h"
#include "net_ws_private.h"
// What is a broker?
// From Wikipedia, the free encyclopedia:
@@ -31,16 +33,52 @@ GNU General Public License for more details.
// network, preferrably) on a machine that has Steam client installed, the
// engine can communicate with it, acquiring needed information to log-in into
// Steam protected multiplayer servers.
// Protocol constants
#define SBRK_FRAME_HEADER "SBRK"
#define SBRK_FRAME_HEADER_SIZE 4
#define SBRK_FRAME_LENGTH_SIZE 2
#define SBRK_RESPONSE_HEADER "sb_connect\n"
#define SBRK_RESPONSE_HEADER_SIZE 11
#define SBRK_MAX_FRAME_SIZE 4096
#define SBRK_CONNECT_TIMEOUT 10.0
#define SBRK_CONNECT_RETRY_DELAY 5.0
static CVAR_DEFINE_AUTO( cl_steam_broker_addr, "127.0.0.1:27420", FCVAR_ARCHIVE, "address of steam broker instance" );
static struct
typedef enum
{
SBRK_STATE_IDLE,
SBRK_STATE_CONNECTING,
SBRK_STATE_CONNECTED,
SBRK_STATE_GAMESHUTDOWN
} sbrk_state_t;
typedef struct
{
netadr_t adr;
int socket;
sbrk_state_t state;
int challenge;
netadr_t serveradr;
qboolean announced;
qboolean addr_initialized;
} broker;
double connection_timeout;
double idle_cycle_timeout;
uint8_t rx_buffer[SBRK_MAX_FRAME_SIZE + 64];
uint8_t tx_buffer[SBRK_MAX_FRAME_SIZE + 64];
uint32_t rx_buffer_pos;
uint32_t tx_buffer_pos;
} steam_broker_t;
static steam_broker_t broker;
static void SteamBroker_SetState( sbrk_state_t new_state )
{
if( broker.state != new_state )
{
// we also may logging transitions if needed
broker.state = new_state;
}
}
static qboolean SteamBroker_UpdateBrokerAddress( void )
{
@@ -52,28 +90,398 @@ static qboolean SteamBroker_UpdateBrokerAddress( void )
return true;
}
qboolean SteamBroker_InitiateGameConnection( netadr_t serveradr, int challenge )
static void SteamBroker_CloseSocket( void )
{
if( NET_IsSocketValid( broker.socket ))
{
closesocket( broker.socket );
broker.socket = INVALID_SOCKET;
}
broker.rx_buffer_pos = 0;
broker.tx_buffer_pos = 0;
}
static void SteamBroker_Disconnect( void )
{
SteamBroker_CloseSocket();
SteamBroker_SetState( SBRK_STATE_IDLE );
}
static qboolean SteamBroker_ConnectImpl( void )
{
int addr_family;
struct sockaddr_storage addr = { 0 };
if( NET_NetadrType( &broker.adr ) == NA_IP )
{
addr_family = AF_INET;
}
else if( NET_NetadrType( &broker.adr ) == NA_IP6 )
{
addr_family = AF_INET6;
}
else
{
Con_Printf( S_ERROR "%s: unsupported broker address type for %s\n", __func__, cl_steam_broker_addr.string );
return false;
}
broker.socket = socket( addr_family, SOCK_STREAM, IPPROTO_TCP );
if( !NET_IsSocketValid( broker.socket ))
{
Con_Printf( "%s: failed to create socket\n", __func__ );
return false;
}
if( !NET_MakeSocketNonBlocking( broker.socket ))
{
Con_Printf( S_ERROR "%s: failed to set non-blocking mode, error %s\n", __func__, NET_ErrorString( ));
closesocket( broker.socket );
broker.socket = INVALID_SOCKET;
return false;
}
NET_NetadrToSockadr( &broker.adr, &addr );
int result = connect( broker.socket, (struct sockaddr *)&addr, NET_SockAddrLen( &addr ));
if( NET_IsSocketError( result ))
{
int err = WSAGetLastError();
if( err != WSAEWOULDBLOCK && err != WSAEALREADY && err != WSAEINPROGRESS )
{
Con_Printf( S_ERROR "%s: failed to connect to broker at %s with error %s\n", __func__, cl_steam_broker_addr.string, NET_ErrorString( ));
closesocket( broker.socket );
broker.socket = INVALID_SOCKET;
return false;
}
}
broker.connection_timeout = Platform_DoubleTime() + SBRK_CONNECT_TIMEOUT;
SteamBroker_SetState( SBRK_STATE_CONNECTING );
return true;
}
static qboolean SteamBroker_SendFrame( const char *payload, uint32_t payload_size )
{
if( payload_size > SBRK_MAX_FRAME_SIZE )
{
Con_Printf( "%s: payload too large (%u > %u)\n", __func__, payload_size, SBRK_MAX_FRAME_SIZE );
return false;
}
uint8_t frame[SBRK_MAX_FRAME_SIZE + 6];
uint8_t *p = frame;
// write header
memcpy( p, SBRK_FRAME_HEADER, SBRK_FRAME_HEADER_SIZE );
p += SBRK_FRAME_HEADER_SIZE;
// write length (little-endian uint16_t)
uint16_t length = (uint16_t)payload_size;
*p++ = length & 0xFF;
*p++ = (length >> 8) & 0xFF;
// write payload
memcpy( p, payload, payload_size );
p += payload_size;
uint32_t frame_size = p - frame;
int sent = send( broker.socket, (const char *)frame, frame_size, 0 );
if( NET_IsSocketError( sent ))
{
int err = WSAGetLastError();
if( err != WSAEWOULDBLOCK && err != WSAEALREADY )
{
Con_Printf( "%s: send error %s\n", __func__, NET_ErrorString( ));
SteamBroker_Disconnect( );
return false;
}
sent = 0;
}
// bufferize unsent data for deferred sending
uint32_t unsent = frame_size - sent;
if( unsent > 0 )
{
uint32_t available = sizeof( broker.tx_buffer ) - broker.tx_buffer_pos;
if( available < unsent )
{
Con_Printf( "%s: transmit buffer overflow (%u > %u)\n", __func__, unsent, available );
SteamBroker_Disconnect( );
return false;
}
memcpy( broker.tx_buffer + broker.tx_buffer_pos, frame + sent, unsent );
broker.tx_buffer_pos += unsent;
}
return true;
}
static qboolean SteamBroker_ProcessFrame( void )
{
if( broker.rx_buffer_pos < SBRK_FRAME_HEADER_SIZE + SBRK_FRAME_LENGTH_SIZE )
return false;
uint8_t *p = broker.rx_buffer;
if( memcmp( p, SBRK_FRAME_HEADER, SBRK_FRAME_HEADER_SIZE ) != 0 )
{
Con_Printf( "%s: invalid frame header\n", __func__ );
SteamBroker_Disconnect( );
return false;
}
p += SBRK_FRAME_HEADER_SIZE;
// read length (little-endian uint16_t)
uint16_t length = *p | (*(p + 1) << 8);
p += SBRK_FRAME_LENGTH_SIZE;
uint32_t frame_size = SBRK_FRAME_HEADER_SIZE + SBRK_FRAME_LENGTH_SIZE + length;
if( broker.rx_buffer_pos < frame_size )
return false; // need more data
// process response if this is a sb_connect response
if( length >= SBRK_RESPONSE_HEADER_SIZE + 4 + 8 + 4 )
{
if( memcmp( p, SBRK_RESPONSE_HEADER, SBRK_RESPONSE_HEADER_SIZE ) == 0 )
{
uint8_t *response_data = p + SBRK_RESPONSE_HEADER_SIZE;
uint32_t response_size = length - SBRK_RESPONSE_HEADER_SIZE;
if( response_size >= 4 + 8 + 4 )
{
int32_t challenge = *(int32_t *)response_data;
response_data += 4;
if( broker.challenge != challenge )
{
Con_Printf( "%s: challenge mismatch\n", __func__ );
memmove( broker.rx_buffer, broker.rx_buffer + frame_size, broker.rx_buffer_pos - frame_size );
broker.rx_buffer_pos -= frame_size;
return false;
}
uint64_t steamid = *(uint64_t *)response_data;
response_data += 8;
uint32_t ticket_size = *(uint32_t *)response_data;
response_data += 4;
if( ticket_size > 2048 || response_size - 4 - 8 - 4 != ticket_size )
{
Con_Printf( "%s: invalid ticket size (%u)\n", __func__, ticket_size );
memmove( broker.rx_buffer, broker.rx_buffer + frame_size, broker.rx_buffer_pos - frame_size );
broker.rx_buffer_pos -= frame_size;
return false;
}
Con_Printf( "%s: SteamID: %"PRIu64", ticket: [%d, %d, %d, %d...]\n", __func__, steamid, response_data[0], response_data[1], response_data[2], response_data[3] );
memcpy( cls.steamid, &steamid, sizeof( cls.steamid ));
CL_SendGoldSrcConnectPacket( broker.serveradr, broker.challenge, response_data, ticket_size );
cls.broker_wait = false;
}
}
}
// remove processed frame from buffer
memmove( broker.rx_buffer, broker.rx_buffer + frame_size, broker.rx_buffer_pos - frame_size );
broker.rx_buffer_pos -= frame_size;
return true;
}
static void SteamBroker_HandleDataTx( void )
{
if( broker.tx_buffer_pos == 0 )
return;
int sent = send( broker.socket, (const char *)broker.tx_buffer, broker.tx_buffer_pos, 0 );
if( NET_IsSocketError( sent ))
{
int err = WSAGetLastError();
if( err != WSAEWOULDBLOCK && err != WSAEALREADY )
{
Con_Printf( "%s: send error %s\n", __func__, NET_ErrorString( ));
SteamBroker_Disconnect( );
}
return;
}
if( sent > 0 )
{
// remove sent data from buffer
memmove( broker.tx_buffer, broker.tx_buffer + sent, broker.tx_buffer_pos - sent );
broker.tx_buffer_pos -= sent;
}
}
static void SteamBroker_HandleDataRx( void )
{
int available = sizeof(broker.rx_buffer) - broker.rx_buffer_pos;
if( available <= 0 )
{
Con_Printf( "%s: receive buffer overflow\n", __func__ );
SteamBroker_Disconnect( );
return;
}
int received = recv( broker.socket, (char *)broker.rx_buffer + broker.rx_buffer_pos, available, 0 );
if( NET_IsSocketError( received ))
{
int err = WSAGetLastError();
if( err != WSAEWOULDBLOCK && err != WSAEALREADY )
{
Con_Printf( "%s: recv error %s\n", __func__, NET_ErrorString( ));
SteamBroker_Disconnect( );
}
return;
}
if( received == 0 )
{
Con_Printf( "%s: connection closed by broker\n", __func__ );
SteamBroker_Disconnect( );
return;
}
broker.rx_buffer_pos += received;
while( SteamBroker_ProcessFrame( ));
}
static void SteamBroker_UpdateIdle( void )
{
if( broker.idle_cycle_timeout < Platform_DoubleTime( ))
{
if( SteamBroker_UpdateBrokerAddress( ))
{
SteamBroker_ConnectImpl( );
}
else
{
Con_Printf( "%s: failed to resolve broker address \"%s\"\n", __func__, cl_steam_broker_addr.string );
}
broker.idle_cycle_timeout = Platform_DoubleTime() + SBRK_CONNECT_RETRY_DELAY;
}
}
void SteamBroker_AnnounceGameStart( const char *gamedir )
{
if( Q_stricmp( cl_ticket_generator.string, "steam" ) != 0 )
return;
if( broker.state != SBRK_STATE_CONNECTED )
return;
// sb_gamedir <gamedir>
char buf[512];
int len = Q_snprintf( buf, sizeof( buf ), "sb_gamedir %s", gamedir );
SteamBroker_SendFrame( buf, len );
}
void SteamBroker_AnnounceGameShutdown( void )
{
if( Q_stricmp( cl_ticket_generator.string, "steam" ) != 0 )
return;
if( broker.state != SBRK_STATE_CONNECTED )
return;
SteamBroker_SendFrame( "sb_terminate", sizeof( "sb_terminate" ) - 1 );
}
static void SteamBroker_UpdateConnecting( void )
{
if( Platform_DoubleTime() > broker.connection_timeout )
{
Con_Printf( "%s: connection to %s timed out\n", __func__, cl_steam_broker_addr.string );
SteamBroker_Disconnect();
return;
}
fd_set writefds;
FD_ZERO( &writefds );
FD_SET( broker.socket, &writefds );
struct timeval tv;
tv.tv_sec = 0;
tv.tv_usec = 0;
#if XASH_WIN32 == 1
int select_result = select( 0, NULL, &writefds, NULL, &tv );
#else
int select_result = select( broker.socket + 1, NULL, &writefds, NULL, &tv );
#endif
if( select_result == SOCKET_ERROR )
{
Con_Printf( "%s: select() failed\n", __func__ );
return;
}
if( FD_ISSET( broker.socket, &writefds ))
{
// socket is writable - connection established or failed
int err = 0;
int err_len = sizeof( err );
if( NET_IsSocketError( getsockopt( broker.socket, SOL_SOCKET, SO_ERROR, (char *)&err, &err_len )))
{
Con_Printf( "%s: getsockopt() failed\n", __func__ );
return;
}
else if( err != 0 )
{
Con_Printf( "%s: connection failed with error %d\n", __func__, err );
return;
}
else
{
// connection successful
broker.connection_timeout = 0;
SteamBroker_SetState( SBRK_STATE_CONNECTED );
SteamBroker_AnnounceGameStart( GI->gamefolder );
}
}
}
static void SteamBroker_UpdateConnected( void )
{
SteamBroker_HandleDataTx( );
SteamBroker_HandleDataRx( );
}
int SteamBroker_InitiateGameConnection( netadr_t serveradr, int challenge )
{
// only ipv4 supported
if( NET_NetadrType( &serveradr ) != NA_IP )
return false;
if( broker.state != SBRK_STATE_CONNECTED )
{
Con_Printf( "%s: broker not connected\n", __func__ );
return false;
}
broker.challenge = challenge;
broker.serveradr = serveradr;
// sb_connect <ip:port> <server's steam id> <secure> <challenge>
// the message calls
// sb_connect <ip:port> <server_steamid> <secure> <challenge>
char buf[512];
int len = Q_snprintf( buf, sizeof( buf ), "sb_connect %s %"PRIu64" %s %d", NET_AdrToString( serveradr ), cls.server_steamid, cls.vac2_secure ? "true" : "false", broker.challenge );
int len = Q_snprintf( buf, sizeof( buf ), "sb_connect %s %"PRIu64" %d %d", NET_AdrToString( serveradr ), cls.server_steamid, cls.vac2_secure ? 1 : 0, challenge );
NET_SendPacket( NS_CLIENT, len, buf, broker.adr );
if( !SteamBroker_SendFrame( buf, len ))
return false;
return true;
}
void SteamBroker_TerminateGameConnection( void )
{
if( NET_NetadrType( &cls.serveradr ) != NA_IP )
if( broker.state != SBRK_STATE_CONNECTED )
return;
if( Q_stricmp( cl_ticket_generator.string, "steam" ) != 0 )
@@ -83,109 +491,52 @@ void SteamBroker_TerminateGameConnection( void )
char buf[512];
int len = Q_snprintf( buf, sizeof( buf ), "sb_disconnect %s %d", NET_AdrToString( cls.serveradr ), broker.challenge );
NET_SendPacket( NS_CLIENT, len, buf, broker.adr );
}
void SteamBroker_AnnounceGameStart( const char *gamedir )
{
if( Q_stricmp( cl_ticket_generator.string, "steam" ) != 0 )
return;
NET_Config( true, true ); // initialize sockets to be able to send packets to broker
char buf[512];
int len = Q_snprintf( buf, sizeof( buf ), "sb_gamedir %s", gamedir );
NET_SendPacket( NS_CLIENT, len, buf, broker.adr );
}
void SteamBroker_AnnounceGameShutdown( netadr_t broker_addr )
{
NET_SendPacket( NS_CLIENT, sizeof( "sb_terminate" ) - 1, "sb_terminate", broker_addr );
SteamBroker_SendFrame( buf, len );
}
void SteamBroker_Frame( void )
{
if( FBitSet( cl_steam_broker_addr.flags | cl_ticket_generator.flags, FCVAR_CHANGED ))
{
ClearBits( cl_ticket_generator.flags, FCVAR_CHANGED );
ClearBits( cl_steam_broker_addr.flags, FCVAR_CHANGED );
if( broker.state != SBRK_STATE_IDLE )
{
SteamBroker_Disconnect();
}
// reinitialize address
NET_NetadrSetType( &broker.adr, NA_UNDEFINED );
}
if( Q_stricmp( cl_ticket_generator.string, "steam" ) != 0 )
return;
qboolean restart = FBitSet( cl_steam_broker_addr.flags|cl_ticket_generator.flags, FCVAR_CHANGED );
if( !broker.addr_initialized )
// update state machine
switch( broker.state )
{
if( !SteamBroker_UpdateBrokerAddress( ))
{
Con_Printf( "%s: failed to resolve broker address \"%s\"\n", __func__, cl_steam_broker_addr.string );
return;
}
else
{
broker.addr_initialized = true;
}
case SBRK_STATE_IDLE:
SteamBroker_UpdateIdle( );
break;
case SBRK_STATE_CONNECTING:
SteamBroker_UpdateConnecting( );
break;
case SBRK_STATE_CONNECTED:
SteamBroker_UpdateConnected( );
break;
case SBRK_STATE_GAMESHUTDOWN:
// do nothing, just wait for game shutdown
break;
}
if( restart )
{
broker.announced = false;
ClearBits( cl_ticket_generator.flags, FCVAR_CHANGED );
ClearBits( cl_steam_broker_addr.flags, FCVAR_CHANGED );
}
if( !broker.announced )
{
netadr_t previous_addr = broker.adr;
if( !SteamBroker_UpdateBrokerAddress( ))
{
Con_Printf( "%s: failed to resolve broker address \"%s\"\n", __func__, cl_steam_broker_addr.string );
}
else
{
if( restart )
{
// terminate old steam broker if instance address has changed
SteamBroker_AnnounceGameShutdown( previous_addr );
}
SteamBroker_AnnounceGameStart( GI->gamefolder );
}
broker.announced = true;
}
}
void SteamBroker_HandlePacket( netadr_t from, sizebuf_t *msg )
{
// message format
// sb_connect\n<4 byte challenge><8 byte steamid><unsigned 4 byte len><len bytes ticket>
int challenge;
uint32_t len;
uint8_t ticket[2048]; // 2048 bytes according to SDK docs
if( !NET_CompareAdr( from, broker.adr ))
return;
challenge = MSG_ReadLong( msg );
if( broker.challenge != challenge ) // TODO: print error
return;
MSG_ReadBytes( msg, cls.steamid, sizeof( cls.steamid ));
len = MSG_ReadDword( msg );
if( len > sizeof( ticket )) // TODO: print error, proceed without ticket?
return;
MSG_ReadBytes( msg, ticket, len );
Con_Printf( "%s: SteamID: %"PRIu64", ticket: [%d, %d, %d, %d...]\n", __func__, *(uint64_t *)cls.steamid, ticket[0], ticket[1], ticket[2], ticket[3] );
CL_SendGoldSrcConnectPacket( broker.serveradr, challenge, ticket, len );
cls.broker_wait = false;
}
void SteamBroker_Init( void )
{
broker.announced = false;
broker.addr_initialized = false;
broker.state = SBRK_STATE_IDLE;
broker.socket = INVALID_SOCKET;
broker.rx_buffer_pos = 0;
broker.tx_buffer_pos = 0;
Cvar_RegisterVariable( &cl_steam_broker_addr );
NET_NetadrSetType( &broker.adr, NA_UNDEFINED );
}
@@ -195,5 +546,6 @@ void SteamBroker_Shutdown( void )
if( Q_stricmp( cl_ticket_generator.string, "steam" ) != 0 )
return;
SteamBroker_AnnounceGameShutdown( broker.adr );
SteamBroker_AnnounceGameShutdown( );
SteamBroker_SetState( SBRK_STATE_GAMESHUTDOWN );
}

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@@ -1208,7 +1208,6 @@ void CL_GetSecuredClientAPI( CL_EXPORT_FUNCS F );
void SteamBroker_Init( void );
void SteamBroker_Shutdown( void );
void SteamBroker_Frame( void );
void SteamBroker_HandlePacket( netadr_t from, sizebuf_t *msg );
int SteamBroker_InitiateGameConnection( netadr_t serveradr, int challenge );
void SteamBroker_TerminateGameConnection( void );