diff --git a/engine/common/imagelib/img_main.c b/engine/common/imagelib/img_main.c index 7863dfdb..7cc538b5 100644 --- a/engine/common/imagelib/img_main.c +++ b/engine/common/imagelib/img_main.c @@ -718,7 +718,7 @@ void Test_RunImagelib( void ) } #define IMPLEMENT_IMAGELIB_FUZZ_TARGET( export, target ) \ -int export( const uint8_t *Data, size_t Size ); \ +int EXPORT export( const uint8_t *Data, size_t Size ); \ int EXPORT export( const uint8_t *Data, size_t Size ) \ { \ rgbdata_t *rgb; \ diff --git a/engine/common/launcher.c b/engine/common/launcher.c index bc7b0426..70adc33c 100644 --- a/engine/common/launcher.c +++ b/engine/common/launcher.c @@ -25,10 +25,6 @@ GNU General Public License for more details. #define XASH_GAMEDIR "valve" // !!! Replace with your default (base) game directory !!! #endif -#if XASH_WIN32 -#error "Single-binary or dedicated builds aren't supported for Windows!" -#endif - static int szArgc; static char **szArgv;