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engine: server: static-ize functions in sv_game. Set GAME_EXPORT attribute to server GameAPI functions
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@@ -626,8 +626,6 @@ qboolean SV_Active( void );
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==============================================================
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*/
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void pfnCvar_RegisterServerVariable( cvar_t *variable );
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void pfnCvar_RegisterEngineVariable( cvar_t *variable );
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cvar_t *pfnCvar_RegisterClientVariable( const char *szName, const char *szValue, int flags );
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cvar_t *pfnCvar_RegisterGameUIVariable( const char *szName, const char *szValue, int flags );
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char *COM_MemFgets( byte *pMemFile, int fileSize, int *filePos, char *pBuffer, int bufferSize );
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@@ -646,7 +644,6 @@ void pfnGetModelBounds( model_t *mod, float *mins, float *maxs );
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void pfnCVarDirectSet( cvar_t *var, const char *szValue );
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int COM_CheckParm( char *parm, char **ppnext );
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void pfnGetGameDir( char *szGetGameDir );
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int pfnDecalIndex( const char *m );
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int pfnGetModelType( model_t *mod );
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int pfnIsMapValid( char *filename );
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void Con_Reportf( const char *szFmt, ... ) _format( 1 );
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@@ -666,8 +663,6 @@ void *pfnSequencePickSentence( const char *groupName, int pickMethod, int *picke
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int pfnIsCareerMatch( void );
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// Decay engfuncs (stubs)
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int pfnGetTimesTutorMessageShown( int mid );
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void pfnRegisterTutorMessageShown( int mid );
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void pfnConstructTutorMessageDecayBuffer( int *buffer, int buflen );
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void pfnProcessTutorMessageDecayBuffer( int *buffer, int bufferLength );
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void pfnResetTutorMessageDecayData( void );
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@@ -752,7 +747,6 @@ struct cmd_s *Cmd_GetNextFunctionHandle( struct cmd_s *cmd );
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struct cmdalias_s *Cmd_AliasGetList( void );
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const char *Cmd_GetName( struct cmd_s *cmd );
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void SV_StartSound( edict_t *ent, int chan, const char *sample, float vol, float attn, int flags, int pitch );
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void SV_StartMusic( const char *curtrack, const char *looptrack, int position );
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void SV_CreateDecal( sizebuf_t *msg, const float *origin, int decalIndex, int entityIndex, int modelIndex, int flags, float scale );
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void Log_Printf( const char *fmt, ... ) _format( 1 );
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void SV_BroadcastCommand( const char *fmt, ... ) _format( 1 );
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