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engine: implement basic gamepad gyroscope calibration
Called on game controller becoming active or by user request. Exposes current calibration state by read-only console variable.
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@@ -285,15 +285,4 @@ void Platform_Vibrate( float life, char flags )
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{
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}
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int Platform_JoyInit( void )
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{
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return 0;
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}
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void Platform_JoyShutdown( void )
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{
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}
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#endif
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