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ref: rename glpoly_t to glpoly2_t to make the changes more obvious and easier to notice
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@@ -500,7 +500,7 @@ void R_DrawWaterSurfaces( void );
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void R_DrawBrushModel( cl_entity_t *e );
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void GL_SubdivideSurface( msurface_t *fa );
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void GL_BuildPolygonFromSurface( model_t *mod, msurface_t *fa );
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void DrawGLPoly( glpoly_t *p, float xScale, float yScale );
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void DrawGLPoly( glpoly2_t *p, float xScale, float yScale );
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texture_t *R_TextureAnimation( msurface_t *s );
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void GL_SetupFogColorForSurfaces( void );
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void R_DrawAlphaTextureChains( void );
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