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ref: turn r_shadows into extended convar_t
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@@ -32,7 +32,7 @@ typedef struct
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model_t *model;
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} player_model_t;
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cvar_t r_shadows = { (char *)"r_shadows", (char *)"0", 0 };
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CVAR_DEFINE_AUTO( r_shadows, "0", 0, "draw ugly shadows" );
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static const vec3_t hullcolor[8] =
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{
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