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ref: gl: adapt studio lightning to new gamma
* more accurate SHADE_LAMBERT value (extracted from v_lambert1 global variable)
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@@ -66,7 +66,7 @@ extern poolhandle_t r_temppool;
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#define MAX_DRAW_STACK 2 // normal view and menu view
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#define SHADEDOT_QUANT 16 // precalculated dot products for quantized angles
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#define SHADE_LAMBERT 1.495f
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#define SHADE_LAMBERT 1.4953241
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#define DEFAULT_ALPHATEST 0.0f
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// refparams
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