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engine: added support for BC7 and BC6H compression formats of DDS textures
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@@ -9,7 +9,7 @@ NOTE: number at end of pixelformat name it's a total bitscount e.g. PF_RGB_24 ==
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========================================================================
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*/
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#define ImageRAW( type ) (type == PF_RGBA_32 || type == PF_BGRA_32 || type == PF_RGB_24 || type == PF_BGR_24 || type == PF_LUMINANCE)
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#define ImageDXT( type ) (type == PF_DXT1 || type == PF_DXT3 || type == PF_DXT5 || type == PF_ATI2)
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#define ImageDXT( type ) (type == PF_DXT1 || type == PF_DXT3 || type == PF_DXT5 || type == PF_ATI2 || type == PF_BC6H_SIGNED || type == PF_BC6H_UNSIGNED || type == PF_BC7)
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typedef enum
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{
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@@ -21,10 +21,13 @@ typedef enum
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PF_RGB_24, // uncompressed dds or another 24-bit image
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PF_BGR_24, // big-endian RGB (MacOS)
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PF_LUMINANCE,
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PF_DXT1, // s3tc DXT1 format
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PF_DXT3, // s3tc DXT3 format
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PF_DXT5, // s3tc DXT5 format
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PF_ATI2, // latc ATI2N format
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PF_DXT1, // s3tc DXT1/BC1 format
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PF_DXT3, // s3tc DXT3/BC2 format
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PF_DXT5, // s3tc DXT5/BC3 format
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PF_ATI2, // latc ATI2N/BC5 format
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PF_BC6H_SIGNED, // bptc BC6H signed FP16 format
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PF_BC6H_UNSIGNED, // bptc BC6H unsigned FP16 format
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PF_BC7, // bptc BC7 format
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PF_TOTALCOUNT, // must be last
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} pixformat_t;
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