mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-10 22:22:10 +08:00
engine: add cvars to control mounting additional directories
Use existing ui_language cvar for mounting localization folders.
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@@ -1,4 +1,4 @@
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/*
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/*
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filesystem.c - game filesystem based on DP fs
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Copyright (C) 2003-2006 Mathieu Olivier
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Copyright (C) 2000-2007 DarkPlaces contributors
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@@ -21,6 +21,12 @@ GNU General Public License for more details.
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#include "library.h"
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#include "platform/platform.h"
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CVAR_DEFINE_AUTO( fs_mount_hd, "0", FCVAR_ARCHIVE|FCVAR_PRIVILEGED|FCVAR_LATCH, "mount high definition content folder" );
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CVAR_DEFINE_AUTO( fs_mount_lv, "0", FCVAR_ARCHIVE|FCVAR_PRIVILEGED|FCVAR_LATCH, "mount low violence models content folder" );
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CVAR_DEFINE_AUTO( fs_mount_addon, "0", FCVAR_ARCHIVE|FCVAR_PRIVILEGED|FCVAR_LATCH, "mount addon content folder" );
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CVAR_DEFINE_AUTO( fs_mount_l10n, "0", FCVAR_ARCHIVE|FCVAR_PRIVILEGED|FCVAR_LATCH, "mount localization content folder" );
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CVAR_DEFINE_AUTO( ui_language, "english", FCVAR_ARCHIVE|FCVAR_PRIVILEGED|FCVAR_LATCH, "selected game language" );
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fs_api_t g_fsapi;
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fs_globals_t *FI;
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@@ -71,7 +77,21 @@ void *FS_GetNativeObject( const char *obj )
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void FS_Rescan_f( void )
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{
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FS_Rescan( 0, NULL );
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uint32_t flags = 0;
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// FIXME: VFS shouldn't care about this, allow engine to mount gamedirs
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if( fs_mount_lv.value ) SetBits( flags, FS_MOUNT_LV );
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if( fs_mount_hd.value ) SetBits( flags, FS_MOUNT_HD );
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if( fs_mount_addon.value ) SetBits( flags, FS_MOUNT_ADDON );
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if( fs_mount_l10n.value ) SetBits( flags, FS_MOUNT_L10N );
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g_fsapi.Rescan( flags, ui_language.string );
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ClearBits( fs_mount_lv.flags, FCVAR_CHANGED );
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ClearBits( fs_mount_hd.flags, FCVAR_CHANGED );
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ClearBits( fs_mount_addon.flags, FCVAR_CHANGED );
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ClearBits( fs_mount_l10n.flags, FCVAR_CHANGED );
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ClearBits( ui_language.flags, FCVAR_CHANGED );
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}
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static void FS_ClearPaths_f( void )
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@@ -236,6 +256,12 @@ static qboolean FS_DetermineReadOnlyRootDirectory( char *out, size_t size )
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return false;
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}
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void FS_CheckConfig( void )
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{
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if( fs_mount_lv.value || fs_mount_hd.value || fs_mount_addon.value || fs_mount_l10n.value )
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FS_Rescan_f();
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}
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/*
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================
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FS_Init
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@@ -288,6 +314,11 @@ void FS_Init( const char *basedir )
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Cmd_AddRestrictedCommand( "fs_clearpaths", FS_ClearPaths_f, "clear filesystem search pathes" );
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Cmd_AddRestrictedCommand( "fs_make_gameinfo", FS_MakeGameInfo_f, "create gameinfo.txt for current running game" );
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Cvar_RegisterVariable( &fs_mount_hd );
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Cvar_RegisterVariable( &fs_mount_lv );
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Cvar_RegisterVariable( &fs_mount_addon );
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Cvar_RegisterVariable( &fs_mount_l10n );
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if( !Sys_GetParmFromCmdLine( "-dll", host.gamedll ))
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host.gamedll[0] = 0;
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