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engine: make CL_RunLightStyles accept lightstyles array pointer as an argument. Make necessary changes in renderers.
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@@ -1360,7 +1360,7 @@ void CL_EmitEntities( void )
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return;
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// animate lightestyles
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ref.dllFuncs.CL_RunLightStyles ();
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ref.dllFuncs.CL_RunLightStyles( CL_GetLightStyle( 0 ));
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// decay dynamic lights
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CL_DecayLights ();
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