filesystem: introduce new module, based on engine filesystem.

The goal is to share filesystem code between engine and
utilities and provide C++ VFileSystem interface in the future
This commit is contained in:
Alibek Omarov
2022-07-01 19:37:21 +03:00
parent 12ea6dcfd7
commit 5e4fc64430
35 changed files with 3102 additions and 2279 deletions

View File

@@ -166,7 +166,7 @@ def build(bld):
'client/vgui/*.c',
'client/avi/*.c'])
includes = ['common', 'server', 'client', 'client/vgui', 'tests', '.', '../public', '../common', '../pm_shared' ]
includes = ['common', 'server', 'client', 'client/vgui', 'tests', '.', '../public', '../common', '../filesystem', '../pm_shared' ]
if bld.env.SINGLE_BINARY:
install_path = bld.env.BINDIR