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filesystem: introduce new module, based on engine filesystem.
The goal is to share filesystem code between engine and utilities and provide C++ VFileSystem interface in the future
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@@ -166,7 +166,7 @@ def build(bld):
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'client/vgui/*.c',
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'client/avi/*.c'])
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includes = ['common', 'server', 'client', 'client/vgui', 'tests', '.', '../public', '../common', '../pm_shared' ]
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includes = ['common', 'server', 'client', 'client/vgui', 'tests', '.', '../public', '../common', '../filesystem', '../pm_shared' ]
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if bld.env.SINGLE_BINARY:
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install_path = bld.env.BINDIR
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