filesystem: introduce new module, based on engine filesystem.

The goal is to share filesystem code between engine and
utilities and provide C++ VFileSystem interface in the future
This commit is contained in:
Alibek Omarov
2022-07-28 18:56:02 +03:00
parent 12ea6dcfd7
commit 5e4fc64430
35 changed files with 3102 additions and 2279 deletions
+2 -2
View File
@@ -391,7 +391,7 @@ qboolean COM_CheckLibraryDirectDependency( const char *name, const char *depname
dll_user_t *hInst;
qboolean ret = FALSE;
hInst = FS_FindLibrary( name, directpath );
hInst = COM_FindLibrary( name, directpath );
if ( !hInst ) return FALSE;
data = FS_LoadFile( name, NULL, false );
@@ -439,7 +439,7 @@ void *COM_LoadLibrary( const char *dllname, int build_ordinals_table, qboolean d
COM_ResetLibraryError();
hInst = FS_FindLibrary( dllname, directpath );
hInst = COM_FindLibrary( dllname, directpath );
if( !hInst )
{
COM_PushLibraryError( va( "Failed to find library %s", dllname ) );