mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-11 14:42:05 +08:00
filesystem: introduce new module, based on engine filesystem.
The goal is to share filesystem code between engine and utilities and provide C++ VFileSystem interface in the future
This commit is contained in:
@@ -980,7 +980,7 @@ pfnGetGamesList
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*/
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static GAMEINFO ** GAME_EXPORT pfnGetGamesList( int *numGames )
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{
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if( numGames ) *numGames = SI.numgames;
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if( numGames ) *numGames = FI->numgames;
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return gameui.modsInfo;
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}
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@@ -1117,6 +1117,30 @@ static char *pfnParseFile( char *buf, char *token )
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return COM_ParseFile( buf, token, INT_MAX );
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}
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/*
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=============
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pfnFileExists
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legacy wrapper
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=============
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*/
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static int pfnFileExists( const char *path, int gamedironly )
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{
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return FS_FileExists( path, gamedironly );
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}
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/*
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=============
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pfnDelete
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legacy wrapper
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=============
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*/
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static int pfnDelete( const char *path )
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{
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return FS_Delete( path );
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}
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// engine callbacks
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static ui_enginefuncs_t gEngfuncs =
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{
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@@ -1163,7 +1187,7 @@ static ui_enginefuncs_t gEngfuncs =
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pfnRenderScene,
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pfnAddEntity,
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Host_Error,
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FS_FileExists,
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pfnFileExists,
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pfnGetGameDir,
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Cmd_CheckMapsList,
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CL_Active,
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@@ -1202,7 +1226,7 @@ static ui_enginefuncs_t gEngfuncs =
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COM_CompareFileTime,
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VID_GetModeString,
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(void*)COM_SaveFile,
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(void*)FS_Delete
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pfnDelete
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};
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static void pfnEnableTextInput( int enable )
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@@ -1358,13 +1382,13 @@ qboolean UI_LoadProgs( void )
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Cvar_FullSet( "host_gameuiloaded", "1", FCVAR_READ_ONLY );
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// setup gameinfo
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for( i = 0; i < SI.numgames; i++ )
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for( i = 0; i < FI->numgames; i++ )
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{
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gameui.modsInfo[i] = Mem_Calloc( gameui.mempool, sizeof( GAMEINFO ));
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UI_ConvertGameInfo( gameui.modsInfo[i], SI.games[i] );
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UI_ConvertGameInfo( gameui.modsInfo[i], FI->games[i] );
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}
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UI_ConvertGameInfo( &gameui.gameInfo, SI.GameInfo ); // current gameinfo
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UI_ConvertGameInfo( &gameui.gameInfo, FI->GameInfo ); // current gameinfo
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// setup globals
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gameui.globals->developer = host.allow_console;
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@@ -334,10 +334,6 @@ static ref_api_t gEngfuncs =
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COM_FreeLibrary,
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COM_GetProcAddress,
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FS_LoadFile,
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FS_FileExists,
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FS_AllowDirectPaths,
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R_Init_Video_,
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R_Free_Video,
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@@ -383,7 +379,9 @@ static ref_api_t gEngfuncs =
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pfnDrawNormalTriangles,
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pfnDrawTransparentTriangles,
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&clgame.drawFuncs
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&clgame.drawFuncs,
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&g_fsapi,
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};
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static void R_UnloadProgs( void )
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