Trim all trailing whitespace

The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.

Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.

`git blame` becomes less useful on these lines but it already isn't very useful.

Commands:

```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
This commit is contained in:
Gleb Mazovetskiy
2021-01-03 01:28:45 +00:00
committed by Alibek Omarov
parent 3af742f103
commit 5e0a0765ce
212 changed files with 3055 additions and 3055 deletions

View File

@@ -1,9 +1,9 @@
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting
@@ -100,12 +100,12 @@ typedef struct playermove_s
vec3_t velocity; // Current movement direction.
vec3_t movedir; // For waterjumping, a forced forward velocity so we can fly over lip of ledge.
vec3_t basevelocity; // Velocity of the conveyor we are standing, e.g.
// For ducking/dead
vec3_t view_ofs; // Our eye position.
float flDuckTime; // Time we started duck
qboolean bInDuck; // In process of ducking or ducked already?
// For walking/falling
int flTimeStepSound; // Next time we can play a step sound
int iStepLeft;
@@ -157,13 +157,13 @@ typedef struct playermove_s
// world state
// Number of entities to clip against.
int numphysent;
int numphysent;
physent_t physents[MAX_PHYSENTS];
// Number of momvement entities (ladders)
int nummoveent;
// just a list of ladders
physent_t moveents[MAX_MOVEENTS];
physent_t moveents[MAX_MOVEENTS];
// All things being rendered, for tracing against things you don't actually collide with
int numvisent;
@@ -181,7 +181,7 @@ typedef struct playermove_s
struct movevars_s *movevars;
vec3_t player_mins[4];
vec3_t player_maxs[4];
// Common functions
const char *(*PM_Info_ValueForKey) ( const char *s, const char *key );
void (*PM_Particle)( const float *origin, int color, float life, int zpos, int zvel );
@@ -193,7 +193,7 @@ typedef struct playermove_s
void (*PM_StuckTouch)( int hitent, pmtrace_t *ptraceresult );
int (*PM_PointContents)( float *p, int *truecontents /*filled in if this is non-null*/ );
int (*PM_TruePointContents)( float *p );
int (*PM_HullPointContents)( struct hull_s *hull, int num, float *p );
int (*PM_HullPointContents)( struct hull_s *hull, int num, float *p );
pmtrace_t (*PM_PlayerTrace)( float *start, float *end, int traceFlags, int ignore_pe );
struct pmtrace_s *(*PM_TraceLine)( float *start, float *end, int flags, int usehulll, int ignore_pe );
int (*RandomLong)( int lLow, int lHigh );

View File

@@ -1,9 +1,9 @@
/***
*
* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
*
* This product contains software technology licensed from Id
* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
* All Rights Reserved.
*
* Use, distribution, and modification of this source code and/or resulting

View File

@@ -1,6 +1,6 @@
//========= Copyright (C) 1996-2002, Valve LLC, All rights reserved. ============
//
// Purpose:
// Purpose:
//
// $NoKeywords: $
//=============================================================================
@@ -21,8 +21,8 @@ struct movevars_s
float accelerate; // Acceleration factor
float airaccelerate; // Same for when in open air
float wateraccelerate; // Same for when in water
float friction;
float edgefriction; // Extra friction near dropofs
float friction;
float edgefriction; // Extra friction near dropofs
float waterfriction; // Less in water
float entgravity; // 1.0
float bounce; // Wall bounce value. 1.0
@@ -35,13 +35,13 @@ struct movevars_s
float rollangle;
float rollspeed;
float skycolor_r; // Sky color
float skycolor_g; //
float skycolor_g; //
float skycolor_b; //
float skyvec_x; // Sky vector
float skyvec_y; //
float skyvec_z; //
float skyvec_y; //
float skyvec_z; //
int features; // engine features that shared across network
int fog_settings; // Global fog settings (packed color+density)
int fog_settings; // Global fog settings (packed color+density)
float wateralpha; // World water alpha 1.0 - solid 0.0 - transparent
float skydir_x; // skybox rotate direction
float skydir_y; //