Trim all trailing whitespace

The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.

Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.

`git blame` becomes less useful on these lines but it already isn't very useful.

Commands:

```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
This commit is contained in:
Gleb Mazovetskiy
2021-01-03 01:28:45 +00:00
committed by Alibek Omarov
parent 3af742f103
commit 5e0a0765ce
212 changed files with 3055 additions and 3055 deletions

View File

@@ -202,7 +202,7 @@ qboolean SV_RunThink( edict_t *ent )
thinktime = ent->v.nextthink;
if( thinktime <= 0.0f || thinktime > (sv.time + sv.frametime))
return true;
if( thinktime < sv.time )
thinktime = sv.time; // don't let things stay in the past.
// it is possible to start that way
@@ -523,7 +523,7 @@ int SV_ClipVelocity( vec3_t in, vec3_t normal, vec3_t out, float overbounce )
blocked = 0;
if( normal[2] > 0.0f ) blocked |= 1; // floor
if( !normal[2] ) blocked |= 2; // step
backoff = DotProduct( in, normal ) * overbounce;
for( i = 0; i < 3; i++ )
@@ -586,14 +586,14 @@ int SV_FlyMove( edict_t *ent, float time, trace_t *steptrace )
allFraction += trace.fraction;
if( trace.allsolid )
{
{
// entity is trapped in another solid
VectorClear( ent->v.velocity );
return 4;
}
if( trace.fraction > 0.0f )
{
{
// actually covered some distance
VectorCopy( trace.endpos, ent->v.origin );
VectorCopy( ent->v.velocity, original_velocity );
@@ -736,7 +736,7 @@ void SV_AddHalfGravity( edict_t *ent, float timestep )
ent->v.velocity[2] -= ( 0.5f * ent_gravity * sv_gravity.value * timestep );
ent->v.velocity[2] += ( ent->v.basevelocity[2] * sv.frametime );
ent->v.basevelocity[2] = 0.0f;
// bound velocity
SV_CheckVelocity( ent );
}
@@ -892,7 +892,7 @@ static edict_t *SV_PushMove( edict_t *pusher, float movetime )
int num_moved, oldsolid;
vec3_t mins, maxs, lmove;
sv_pushed_t *p, *pushed_p;
edict_t *check;
edict_t *check;
if( svgame.globals->changelevel || VectorIsNull( pusher->v.velocity ))
{
@@ -914,7 +914,7 @@ static edict_t *SV_PushMove( edict_t *pusher, float movetime )
VectorCopy( pusher->v.origin, pushed_p->origin );
VectorCopy( pusher->v.angles, pushed_p->angles );
pushed_p++;
// move the pusher to it's final position
SV_LinearMove( pusher, movetime, 0.0f );
SV_LinkEdict( pusher, false );
@@ -968,14 +968,14 @@ static edict_t *SV_PushMove( edict_t *pusher, float movetime )
VectorCopy( check->v.angles, pushed_p->angles );
pushed_p++;
// try moving the contacted entity
// try moving the contacted entity
pusher->v.solid = SOLID_NOT;
SV_PushEntity( check, lmove, vec3_origin, &block, pusher->v.dmg );
pusher->v.solid = oldsolid;
// if it is still inside the pusher, block
if( SV_TestEntityPosition( check, NULL ) && block )
{
{
if( !SV_CanBlock( check ))
continue;
@@ -991,7 +991,7 @@ static edict_t *SV_PushMove( edict_t *pusher, float movetime )
SV_LinkEdict( p->ent, (p->ent == check) ? true : false );
}
return check;
}
}
}
return NULL;
@@ -1031,7 +1031,7 @@ static edict_t *SV_PushRotate( edict_t *pusher, float movetime )
VectorCopy( pusher->v.origin, pushed_p->origin );
VectorCopy( pusher->v.angles, pushed_p->angles );
pushed_p++;
// move the pusher to it's final position
SV_AngularMove( pusher, movetime, pusher->v.friction );
SV_LinkEdict( pusher, false );
@@ -1101,7 +1101,7 @@ static edict_t *SV_PushRotate( edict_t *pusher, float movetime )
lmove[2] = 0.0f; // let's the free falling
}
// try moving the contacted entity
// try moving the contacted entity
pusher->v.solid = SOLID_NOT;
SV_PushEntity( check, lmove, amove, &block, pusher->v.dmg );
pusher->v.solid = oldsolid;
@@ -1112,7 +1112,7 @@ static edict_t *SV_PushRotate( edict_t *pusher, float movetime )
// if it is still inside the pusher, block
if( SV_TestEntityPosition( check, NULL ) && block )
{
{
if( !SV_CanBlock( check ))
continue;
@@ -1183,7 +1183,7 @@ void SV_Physics_Pusher( edict_t *ent )
pBlocker = SV_PushRotate( ent, movetime );
}
}
else
else
{
pBlocker = SV_PushMove( ent, movetime );
}
@@ -1246,7 +1246,7 @@ a glue two entities together
void SV_Physics_Compound( edict_t *ent )
{
edict_t *parent;
// regular thinking
if( !SV_RunThink( ent )) return;
@@ -1328,7 +1328,7 @@ void SV_Physics_Noclip( edict_t *ent )
// regular thinking
if( !SV_RunThink( ent )) return;
SV_CheckWater( ent );
SV_CheckWater( ent );
VectorMA( ent->v.origin, sv.frametime, ent->v.velocity, ent->v.origin );
VectorMA( ent->v.angles, sv.frametime, ent->v.avelocity, ent->v.angles );
@@ -1373,11 +1373,11 @@ void SV_CheckWaterTransition( edict_t *ent )
if( cont <= CONTENTS_WATER && cont > CONTENTS_TRANSLUCENT )
{
if( ent->v.watertype == CONTENTS_EMPTY )
{
{
// just crossed into water
SV_StartSound( ent, CHAN_AUTO, "player/pl_wade1.wav", 1.0f, ATTN_NORM, 0, 100 );
ent->v.velocity[2] *= 0.5f;
}
}
ent->v.watertype = cont;
ent->v.waterlevel = 1;
@@ -1407,10 +1407,10 @@ void SV_CheckWaterTransition( edict_t *ent )
else
{
if( ent->v.watertype != CONTENTS_EMPTY )
{
{
// just crossed into water
SV_StartSound( ent, CHAN_AUTO, "player/pl_wade2.wav", 1.0f, ATTN_NORM, 0, 100 );
}
}
ent->v.watertype = CONTENTS_EMPTY;
ent->v.waterlevel = 0;
}
@@ -1517,7 +1517,7 @@ void SV_Physics_Toss( edict_t *ent )
// stop if on ground
if( trace.plane.normal[2] > 0.7f )
{
{
float vel;
VectorAdd( ent->v.velocity, ent->v.basevelocity, move );
@@ -1546,7 +1546,7 @@ void SV_Physics_Toss( edict_t *ent )
if( ent->free ) return;
}
}
// check for in water
SV_CheckWaterTransition( ent );
}
@@ -1779,7 +1779,7 @@ void SV_Physics( void )
{
edict_t *ent;
int i;
SV_CheckAllEnts ();
svgame.globals->time = sv.time;