Trim all trailing whitespace

The `.editorconfig` file in this repo is configured to trim all trailing
whitespace regardless of whether the line is modified.

Trims all trailing whitespace in the repository to make the codebase easier
to work with in editors that respect `.editorconfig`.

`git blame` becomes less useful on these lines but it already isn't very useful.

Commands:

```
find . -type f -name '*.h' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
find . -type f -name '*.c' -exec sed --in-place 's/[[:space:]]\+$//' {} \+
```
This commit is contained in:
Gleb Mazovetskiy
2021-01-03 01:28:45 +00:00
committed by Alibek Omarov
parent 3af742f103
commit 5e0a0765ce
212 changed files with 3055 additions and 3055 deletions

View File

@@ -75,18 +75,18 @@ void PM_InitBoxHull( void )
for( i = 0; i < 6; i++ )
{
pm_boxclipnodes[i].planenum = i;
side = i & 1;
pm_boxclipnodes[i].children[side] = CONTENTS_EMPTY;
if( i != 5 ) pm_boxclipnodes[i].children[side^1] = i + 1;
else pm_boxclipnodes[i].children[side^1] = CONTENTS_SOLID;
pm_boxplanes[i].type = i>>1;
pm_boxplanes[i].normal[i>>1] = 1.0f;
pm_boxplanes[i].signbits = 0;
}
}
/*
@@ -231,7 +231,7 @@ loc0:
if( num < hull->firstclipnode || num > hull->lastclipnode )
Host_Error( "PM_RecursiveHullCheck: bad node number %i\n", num );
// find the point distances
node = hull->clipnodes + num;
plane = hull->planes + node->planenum;
@@ -259,7 +259,7 @@ loc0:
if( frac < 0.0f ) frac = 0.0f;
if( frac > 1.0f ) frac = 1.0f;
midf = p1f + ( p2f - p1f ) * frac;
VectorLerp( p1, frac, p2, mid );
@@ -272,12 +272,12 @@ loc0:
{
// go past the node
return PM_RecursiveHullCheck( hull, node->children[side^1], midf, p2f, mid, p2, trace );
}
}
// never got out of the solid area
if( trace->allsolid )
return false;
// the other side of the node is solid, this is the impact point
if( !side )
{
@@ -391,7 +391,7 @@ pmtrace_t PM_PlayerTraceExt( playermove_t *pmove, vec3_t start, vec3_t end, int
hull = PM_HullForBox( mins, maxs );
VectorCopy( pe->origin, offset );
}
}
}
else
{
VectorSubtract( pe->mins, pmove->player_maxs[pmove->usehull], mins );
@@ -712,7 +712,7 @@ int PM_PointContents( playermove_t *pmove, const vec3_t p )
if( FBitSet( pe->model->flags, MODEL_HAS_ORIGIN ) && !VectorIsNull( pe->angles ))
{
matrix4x4 matrix;
Matrix4x4_CreateFromEntity( matrix, pe->angles, pe->origin, 1.0f );
Matrix4x4_VectorITransform( matrix, p, test );
}