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engine: ensure that we loading same client library
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@@ -1544,8 +1544,8 @@ void FS_LoadGameInfo( const char *rootfolder )
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}
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if( !Sys_GetParmFromCmdLine( "-clientlib", SI.clientlib ) )
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{
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#ifdef __ANDROID__
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Q_strncpy( SI.clientlib, CLIENTDLL, sizeof( SI.clientlib ) );
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#ifdef XASH_INTERNAL_GAMELIBS
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Q_strncpy( SI.clientlib, "client", sizeof( SI.clientlib ) );
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#else
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Q_strncpy( SI.clientlib, GI->client_lib, sizeof( SI.clientlib ) );
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#endif
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