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engine: server: remove some totally unused functions
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@@ -927,30 +927,6 @@ void SV_SendClientMessages( void )
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sv.current_client = NULL;
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}
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/*
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=======================
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SV_SendMessagesToAll
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e.g. before changing level
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=======================
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*/
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void SV_SendMessagesToAll( void )
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{
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sv_client_t *cl;
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int i;
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if( sv.state == ss_dead )
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return;
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for( i = 0, cl = svs.clients; i < svs.maxclients; i++, cl++ )
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{
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if( cl->state >= cs_connected )
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SetBits( cl->flags, FCL_SEND_NET_MESSAGE );
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}
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SV_SendClientMessages();
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}
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/*
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=======================
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SV_SkipUpdates
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