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engine: client: make some simple functions, like querying entity by index, getting local player, inline
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@@ -687,7 +687,6 @@ struct sv_client_s;
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typedef struct sizebuf_s sizebuf_t;
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qboolean CL_IsInGame( void );
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qboolean CL_IsInConsole( void );
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qboolean CL_IsThirdPerson( void );
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qboolean CL_IsIntermission( void );
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qboolean CL_Initialized( void );
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char *CL_Userinfo( void );
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