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engine: server: make generic function to kick players with a reason
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@@ -457,6 +457,7 @@ extern convar_t *sv_validate_changelevel;
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// sv_main.c
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//
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void SV_FinalMessage( const char *message, qboolean reconnect );
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void SV_KickPlayer( sv_client_t *cl, const char *fmt, ... ) _format( 2 );
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void SV_DropClient( sv_client_t *cl, qboolean crash );
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void SV_UpdateMovevars( qboolean initialize );
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int SV_ModelIndex( const char *name );
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