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ref: gl: cleanup unused functions in frustum
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@@ -188,7 +188,6 @@ void VectorVectors( const vec3_t forward, vec3_t right, vec3_t up );
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void VectorAngles( const float *forward, float *angles );
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void AngleVectors( const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up );
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void VectorsAngles( const vec3_t forward, const vec3_t right, const vec3_t up, vec3_t angles );
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qboolean PlanesGetIntersectionPoint( const struct mplane_s *plane1, const struct mplane_s *plane2, const struct mplane_s *plane3, vec3_t out );
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void PlaneIntersect( const struct mplane_s *plane, const vec3_t p0, const vec3_t p1, vec3_t out );
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void ClearBounds( vec3_t mins, vec3_t maxs );
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