mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-08 05:11:51 +08:00
engine: bring back texture replacement
This commit is contained in:
@@ -157,7 +157,7 @@ extern convar_t gl_vsync;
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extern convar_t scr_loading;
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extern convar_t scr_download;
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extern convar_t cmd_scripting;
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extern convar_t cl_allow_levelshots;
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extern convar_t host_allow_materials;
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extern convar_t host_developer;
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extern convar_t host_limitlocal;
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extern convar_t host_maxfps;
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@@ -165,6 +165,8 @@ extern convar_t sys_timescale;
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extern convar_t cl_filterstuffcmd;
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extern convar_t rcon_password;
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#define Mod_AllowMaterials() ( host_allow_materials.value != 0.0f && !FBitSet( host.features, ENGINE_DISABLE_HDTEXTURES ))
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/*
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==============================================================
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@@ -63,6 +63,7 @@ CVAR_DEFINE( host_maxfps, "fps_max", "72", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "host
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static CVAR_DEFINE_AUTO( host_framerate, "0", FCVAR_FILTERABLE, "locks frame timing to this value in seconds" );
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static CVAR_DEFINE( host_sleeptime, "sleeptime", "1", FCVAR_ARCHIVE|FCVAR_FILTERABLE, "milliseconds to sleep for each frame. higher values reduce fps accuracy" );
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static CVAR_DEFINE_AUTO( host_sleeptime_debug, "0", 0, "print sleeps between frames" );
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CVAR_DEFINE_AUTO( host_allow_materials, "0", FCVAR_LATCH|FCVAR_ARCHIVE, "allow texture replacements from materials/ folder" );
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CVAR_DEFINE( con_gamemaps, "con_mapfilter", "1", FCVAR_ARCHIVE, "when true show only maps in game folder" );
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typedef struct feature_message_s
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@@ -1327,6 +1328,7 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
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Cmd_AddRestrictedCommand ( "crash", Host_Crash_f, "a way to force a bus error for development reasons");
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}
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Cvar_RegisterVariable( &host_allow_materials );
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Cvar_RegisterVariable( &host_serverstate );
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Cvar_RegisterVariable( &host_maxfps );
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Cvar_RegisterVariable( &host_framerate );
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@@ -1372,6 +1374,9 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
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Wcon_InitConsoleCommands ();
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#endif
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// disable texture replacements for dedicated
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Cvar_FullSet( "host_allow_materials", "0", FCVAR_READ_ONLY );
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Cmd_AddRestrictedCommand( "quit", Sys_Quit, "quit the game" );
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Cmd_AddRestrictedCommand( "exit", Sys_Quit, "quit the game" );
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}
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@@ -2066,7 +2066,39 @@ static qboolean Mod_LooksLikeWaterTexture( const char *name )
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return false;
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}
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static void Mod_InitSkyClouds( mip_t *mt, texture_t *tx, qboolean custom_palette )
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static void Mod_TextureReplacementReport( const char *modelname, const char *texname, const char *type, int gl_texturenum, const char *foundpath )
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{
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if( host_allow_materials.value != 2.0f )
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return;
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if( gl_texturenum > 0 ) // found and loaded successfully
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Con_Printf( "Looking for %s:%s%s tex replacement..." S_GREEN "OK (%s)\n", modelname, texname, type, foundpath );
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else if( gl_texturenum < 0 ) // not found
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Con_Printf( "Looking for %s:%s%s tex replacement..." S_YELLOW "MISS (%s)\n", modelname, texname, type, foundpath );
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else // found but not loaded
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Con_Printf( "Looking for %s:%s%s tex replacement..." S_RED "FAIL (%s)\n", modelname, texname, type, foundpath );
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}
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static qboolean Mod_SearchForTextureReplacement( char *out, size_t size, const char *modelname, const char *texname, const char *type )
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{
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const char *subdirs[] = { modelname, "common" };
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int i;
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for( i = 0; i < ARRAYSIZE( subdirs ); i++ )
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{
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if( Q_snprintf( out, size, "materials/%s/%s%s.tga", subdirs[i], texname, type ) < 0 )
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continue; // truncated name
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if( g_fsapi.FileExists( out, false ))
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return true; // found, load it
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}
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Mod_TextureReplacementReport( modelname, texname, type, -1, "not found" );
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return false;
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}
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static void Mod_InitSkyClouds( model_t *mod, mip_t *mt, texture_t *tx, qboolean custom_palette )
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{
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#if !XASH_DEDICATED
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rgbdata_t r_temp, *r_sky;
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@@ -2074,12 +2106,47 @@ static void Mod_InitSkyClouds( mip_t *mt, texture_t *tx, qboolean custom_palette
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uint transpix;
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int r, g, b;
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int i, j, p;
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char texname[32];
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int solidskyTexture, alphaskyTexture;
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string texname;
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int solidskyTexture = 0, alphaskyTexture = 0;
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if( !ref.initialized )
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return;
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if( Mod_AllowMaterials( ))
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{
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rgbdata_t *pic;
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if( Mod_SearchForTextureReplacement( texname, sizeof( texname ), mod->name, mt->name, "_solid" ))
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{
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pic = FS_LoadImage( texname, NULL, 0 );
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if( pic )
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{
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// need to do rename texture to properly cleanup these textures on reload
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solidskyTexture = GL_LoadTextureInternal( "solid_sky", pic, TF_NOMIPMAP );
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Mod_TextureReplacementReport( mod->name, mt->name, "_solid", solidskyTexture, texname );
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FS_FreeImage( pic );
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}
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}
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if( Mod_SearchForTextureReplacement( texname, sizeof( texname ), mod->name, mt->name, "_alpha" ))
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{
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pic = FS_LoadImage( texname, NULL, 0 );
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if( pic )
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{
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alphaskyTexture = GL_LoadTextureInternal( "alpha_sky", pic, TF_NOMIPMAP );
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Mod_TextureReplacementReport( mod->name, mt->name, "_alpha", alphaskyTexture, texname );
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FS_FreeImage( pic );
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}
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}
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if( !solidskyTexture || !alphaskyTexture )
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{
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ref.dllFuncs.GL_FreeTexture( solidskyTexture );
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ref.dllFuncs.GL_FreeTexture( alphaskyTexture );
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}
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else goto done; // replacements found, notify the renderer and exit
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}
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Q_snprintf( texname, sizeof( texname ), "%s%s.mip", ( mt->offsets[0] > 0 ) ? "#" : "", tx->name );
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if( mt->offsets[0] > 0 )
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@@ -2170,6 +2237,14 @@ static void Mod_InitSkyClouds( mip_t *mt, texture_t *tx, qboolean custom_palette
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FS_FreeImage( r_sky );
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Mem_Free( trans );
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if( !solidskyTexture || !alphaskyTexture )
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{
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ref.dllFuncs.GL_FreeTexture( solidskyTexture );
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ref.dllFuncs.GL_FreeTexture( alphaskyTexture );
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return;
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}
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done:
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// notify the renderer
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ref.dllFuncs.R_SetSkyCloudsTextures( solidskyTexture, alphaskyTexture );
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@@ -2184,6 +2259,9 @@ static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureInd
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mip_t *mipTex = NULL;
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qboolean usesCustomPalette = false;
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uint32_t txFlags = 0;
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char texpath[MAX_VA_STRING];
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char safemtname[16]; // only for external textures
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qboolean load_external = false;
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// don't load texture data on dedicated server, as there is no renderer.
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// but count the wadusage for automatic precache
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@@ -2192,6 +2270,14 @@ static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureInd
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// but there is no facility for this yet
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texture = mod->textures[textureIndex];
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mipTex = Mod_GetMipTexForTexture( bmod, textureIndex );
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usesCustomPalette = Mod_CalcMipTexUsesCustomPalette( mod, bmod, textureIndex );
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// check for multi-layered sky texture (quake1 specific)
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if( bmod->isworld && Q_strncmp( mipTex->name, "sky", 3 ) == 0 && ( mipTex->width / mipTex->height ) == 2 )
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{
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Mod_InitSkyClouds( mod, mipTex, texture, usesCustomPalette ); // load quake sky
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return;
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}
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if( FBitSet( host.features, ENGINE_IMPROVED_LINETRACE ) && mipTex->name[0] == '{' )
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SetBits( txFlags, TF_KEEP_SOURCE ); // Paranoia2 texture alpha-tracing
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@@ -2200,23 +2286,31 @@ static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureInd
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if( Mod_LooksLikeWaterTexture( mipTex->name ))
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SetBits( txFlags, TF_KEEP_SOURCE | TF_EXPAND_SOURCE );
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usesCustomPalette = Mod_CalcMipTexUsesCustomPalette( mod, bmod, textureIndex );
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// Texture loading order:
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// 1. HQ from disk
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// 2. From WAD
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// 3. Internal from map
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// check for multi-layered sky texture (quake1 specific)
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if( bmod->isworld && Q_strncmp( mipTex->name, "sky", 3 ) == 0 && ( mipTex->width / mipTex->height ) == 2 )
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texture->gl_texturenum = 0;
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Q_strncpy( safemtname, mipTex->name, sizeof( safemtname ));
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if( safemtname[0] == '*' )
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safemtname[0] = '!'; // replace unexpected symbol
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if( Mod_AllowMaterials( ))
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{
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Mod_InitSkyClouds( mipTex, texture, usesCustomPalette ); // load quake sky
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return;
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#if !XASH_DEDICATED
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if( Mod_SearchForTextureReplacement( texpath, sizeof( texpath ), mod->name, safemtname, "" ))
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{
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texture->gl_texturenum = ref.dllFuncs.GL_LoadTexture( texpath, NULL, 0, txFlags );
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load_external = texture->gl_texturenum != 0;
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Mod_TextureReplacementReport( mod->name, safemtname, "", texture->gl_texturenum, texpath );
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}
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#endif // !XASH_DEDICATED
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}
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// Texture loading order:
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// 1. From WAD
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// 2. Internal from map
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// Try WAD texture (force while r_wadtextures is 1)
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if(( r_wadtextures.value && bmod->wadlist.count > 0 ) || mipTex->offsets[0] <= 0 )
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if( !texture->gl_texturenum && (( r_wadtextures.value && bmod->wadlist.count > 0 ) || mipTex->offsets[0] <= 0 ))
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{
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char texpath[MAX_VA_STRING];
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int wadIndex = Mod_FindTextureInWadList( &bmod->wadlist, mipTex->name, texpath, sizeof( texpath ));
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if( wadIndex >= 0 )
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@@ -2251,9 +2345,20 @@ static void Mod_LoadTextureData( model_t *mod, dbspmodel_t *bmod, int textureInd
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}
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// Check for luma texture
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if( FBitSet( REF_GET_PARM( PARM_TEX_FLAGS, texture->gl_texturenum ), TF_HAS_LUMA ))
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texture->fb_texturenum = 0;
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if( load_external ) // external textures will not have TF_HAS_LUMA flag because it set only from WAD images loader
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{
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if( Mod_SearchForTextureReplacement( texpath, sizeof( texpath ), mod->name, safemtname, "_luma" ))
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{
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texture->fb_texturenum = ref.dllFuncs.GL_LoadTexture( texpath, NULL, 0, TF_MAKELUMA );
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Mod_TextureReplacementReport( mod->name, safemtname, "_luma", texture->fb_texturenum, texpath );
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}
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}
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if( FBitSet( REF_GET_PARM( PARM_TEX_FLAGS, texture->gl_texturenum ), TF_HAS_LUMA ) && !texture->fb_texturenum )
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{
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char texName[64];
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Q_snprintf( texName, sizeof( texName ), "#%s:%s_luma.mip", loadstat.name, mipTex->name );
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if( mipTex->offsets[0] > 0 )
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