ref: remove Mod_LoadMapSprite from RefAPI

This commit is contained in:
Alibek Omarov
2024-11-03 02:59:44 +03:00
parent 4cb11861e4
commit 4d003bc13f
8 changed files with 1 additions and 263 deletions
+1 -2
View File
@@ -55,7 +55,7 @@ GNU General Public License for more details.
// Move hulls rendering back to engine
// Removed lightstyle, dynamic and entity light functions. Renderer is supposed to get them through PARM_GET_*_PTR.
// CL_RunLightStyles now accepts lightstyles array.
// Removed R_DrawTileClear.
// Removed R_DrawTileClear and Mod_LoadMapSprite, as they're implemented on engine side
// Removed FillRGBABlend. Now FillRGBA accepts rendermode parameter.
#define REF_API_VERSION 9
@@ -550,7 +550,6 @@ typedef struct ref_interface_s
// model management
// flags ignored for everything except spritemodels
void (*Mod_LoadMapSprite)( struct model_s *mod, const void *buffer, size_t size, qboolean *loaded );
qboolean (*Mod_ProcessRenderData)( model_t *mod, qboolean create, const byte *buffer );
void (*Mod_StudioLoadTextures)( model_t *mod, void *data );