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engine: make playermove funcs truly shared between client and server
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@@ -753,7 +753,6 @@ struct cmd_s *Cmd_GetFirstFunctionHandle( void );
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struct cmd_s *Cmd_GetNextFunctionHandle( struct cmd_s *cmd );
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struct cmdalias_s *Cmd_AliasGetList( void );
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const char *Cmd_GetName( struct cmd_s *cmd );
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struct pmtrace_s *PM_TraceLine( float *start, float *end, int flags, int usehull, int ignore_pe );
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void SV_StartSound( edict_t *ent, int chan, const char *sample, float vol, float attn, int flags, int pitch );
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void SV_StartMusic( const char *curtrack, const char *looptrack, int position );
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void SV_CreateDecal( sizebuf_t *msg, const float *origin, int decalIndex, int entityIndex, int modelIndex, int flags, float scale );
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