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engine: make playermove funcs truly shared between client and server
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@@ -359,7 +359,7 @@ static ref_api_t gEngfuncs =
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pfnGetPhysent,
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pfnTraceSurface,
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PM_TraceLine,
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PM_CL_TraceLine,
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CL_VisTraceLine,
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CL_TraceLine,
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pfnGetMoveVars,
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