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engine: client: in_joy: fix engine-level axis rebinding
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@@ -263,6 +263,11 @@ Axis events
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*/
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*/
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void Joy_AxisMotionEvent( engineAxis_t engineAxis, short value )
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void Joy_AxisMotionEvent( engineAxis_t engineAxis, short value )
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{
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{
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if( engineAxis >= JOY_AXIS_NULL )
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return;
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engineAxis = joyaxesmap[engineAxis];
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if( engineAxis >= JOY_AXIS_NULL )
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if( engineAxis >= JOY_AXIS_NULL )
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return;
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return;
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