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https://github.com/FWGS/xash3d-fwgs.git
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public: move FOV calculating functions out of libpublic, as they are very specific to engine view
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@@ -229,6 +229,53 @@ void V_RefApplyOverview( ref_viewpass_t *rvp )
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ref.dllFuncs.GL_OrthoBounds( mins, maxs );
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}
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/*
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====================
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V_CalcFov
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====================
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*/
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static float V_CalcFov( float *fov_x, float width, float height )
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{
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float x, half_fov_y;
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if( *fov_x < 1.0f || *fov_x > 179.0f )
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*fov_x = 90.0f; // default value
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x = width / tan( DEG2RAD( *fov_x ) * 0.5f );
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half_fov_y = atan( height / x );
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return RAD2DEG( half_fov_y ) * 2;
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}
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/*
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====================
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V_AdjustFov
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====================
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*/
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static void V_AdjustFov( float *fov_x, float *fov_y, float width, float height, qboolean lock_x )
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{
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float x, y;
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if( width * 3 == 4 * height || width * 4 == height * 5 )
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{
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// 4:3 or 5:4 ratio
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return;
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}
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if( lock_x )
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{
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*fov_y = 2 * atan((width * 3) / (height * 4) * tan( *fov_y * M_PI_F / 360.0f * 0.5f )) * 360 / M_PI_F;
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return;
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}
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y = V_CalcFov( fov_x, 640, 480 );
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x = *fov_x;
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*fov_x = V_CalcFov( &y, height, width );
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if( *fov_x < x ) *fov_x = x;
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else *fov_y = y;
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}
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/*
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=============
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V_GetRefParams
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