engine: remove the code that calls pfnChangeGame from game_launch, as we never use it anyway

This commit is contained in:
Alibek Omarov
2026-02-21 02:15:04 +05:00
parent 718fbac9be
commit 436fa98f33
4 changed files with 22 additions and 26 deletions

View File

@@ -38,7 +38,6 @@ GNU General Public License for more details.
#include "tests.h"
host_parm_t host; // host parms
static pfnChangeGame pChangeGame = NULL;
static jmp_buf return_from_main_buf;
/*
@@ -389,12 +388,10 @@ static int Host_CalcSleep( void )
static void Host_NewInstance( const char *name, const char *finalmsg )
{
if( !pChangeGame ) return;
host.change_game = true;
if( !Sys_NewInstance( name, finalmsg ))
pChangeGame( name ); // call from hl.exe
Con_Printf( S_ERROR "Failed to restart the engine\n" );
}
/*
@@ -1191,7 +1188,7 @@ static void Sys_Quit_f( void )
Host_Main
=================
*/
int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGame, pfnChangeGame func )
int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGame, pfnChangeGame pChangeGame )
{
static double oldtime;
string demoname, exename;
@@ -1201,8 +1198,6 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
host.starttime = Platform_DoubleTime();
pChangeGame = func; // may be NULL
Host_InitCommon( argc, argv, progname, bChangeGame, exename, sizeof( exename ));
// init commands and vars
@@ -1250,7 +1245,7 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
Netchan_Init();
// allow to change game from the console
if( pChangeGame != NULL )
if( pChangeGame != NULL && Sys_CanRestart( ))
{
Cmd_AddRestrictedCommand( "game", Host_ChangeGame_f, "change game" );
Cvar_Get( "host_allow_changegame", "1", FCVAR_READ_ONLY, "allows to change games" );