mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-08 21:31:46 +08:00
vgui_support: remove utl dependency, by porting new vgui support code from original engine, remove dead function definitions, remove dead vgui_main.h header from engine
This commit is contained in:
@@ -26,6 +26,28 @@ from your version.
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#include <ctype.h>
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#include "vgui_main.h"
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#define MAX_PAINT_STACK 16
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#define FONT_SIZE 512
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#define FONT_PAGES 8
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struct FontInfo
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{
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int id;
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int pageCount;
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int pageForChar[256];
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int bindIndex[FONT_PAGES];
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float texCoord[256][FONT_PAGES];
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int contextCount;
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};
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static int staticContextCount = 0;
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static char staticRGBA[FONT_SIZE * FONT_SIZE * 4];
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static Font* staticFont = NULL;
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static FontInfo* staticFontInfo;
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static Dar<FontInfo*> staticFontInfoDar;
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static PaintStack paintStack[MAX_PAINT_STACK];
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static int staticPaintStackPos = 0;
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#define ColorIndex( c )((( c ) - '0' ) & 7 )
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CEngineSurface :: CEngineSurface( Panel *embeddedPanel ):SurfaceBase( embeddedPanel )
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@@ -39,8 +61,14 @@ CEngineSurface :: CEngineSurface( Panel *embeddedPanel ):SurfaceBase( embeddedPa
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//_surfaceExtents[3] = menu.globals->scrHeight;
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embeddedPanel->getSize(_surfaceExtents[2], _surfaceExtents[3]);
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_drawTextPos[0] = _drawTextPos[1] = 0;
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_hCurrentFont = null;
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_hCurrentCursor = null;
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staticFont = NULL;
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staticFontInfo = NULL;
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staticFontInfoDar.setCount( 0 );
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staticPaintStackPos = 0;
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staticContextCount++;
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_translateX = _translateY = 0;
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}
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@@ -67,12 +95,12 @@ void CEngineSurface :: setCursor( Cursor *cursor )
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g_api->CursorSelect( (VGUI_DefaultCursor)cursor->getDefaultCursor() );
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}
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void CEngineSurface :: SetupPaintState( const paintState_t &paintState )
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void CEngineSurface :: SetupPaintState( const PaintStack *paintState )
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{
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_translateX = paintState.iTranslateX;
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_translateY = paintState.iTranslateY;
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SetScissorRect( paintState.iScissorLeft, paintState.iScissorTop,
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paintState.iScissorRight, paintState.iScissorBottom );
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_translateX = paintState->iTranslateX;
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_translateY = paintState->iTranslateY;
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SetScissorRect( paintState->iScissorLeft, paintState->iScissorTop,
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paintState->iScissorRight, paintState->iScissorBottom );
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}
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void CEngineSurface :: InitVertex( vpoint_t &vertex, int x, int y, float u, float v )
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@@ -136,7 +164,93 @@ void CEngineSurface :: drawOutlinedRect( int x0, int y0, int x1, int y1 )
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void CEngineSurface :: drawSetTextFont( Font *font )
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{
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_hCurrentFont = font;
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staticFont = font;
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if( font )
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{
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bool buildFont = false;
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staticFontInfo = NULL;
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for( int i = 0; i < staticFontInfoDar.getCount(); i++ )
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{
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if( staticFontInfoDar[i]->id == font->getId( ))
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{
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staticFontInfo = staticFontInfoDar[i];
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if( staticFontInfo->contextCount != staticContextCount )
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buildFont = true;
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}
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}
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if( !staticFontInfo || buildFont )
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{
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staticFontInfo = new FontInfo;
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staticFontInfo->id = 0;
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staticFontInfo->pageCount = 0;
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staticFontInfo->bindIndex[0] = 0;
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staticFontInfo->bindIndex[1] = 0;
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staticFontInfo->bindIndex[2] = 0;
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staticFontInfo->bindIndex[3] = 0;
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memset( staticFontInfo->pageForChar, 0, sizeof( staticFontInfo->pageForChar ));
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staticFontInfo->contextCount = -1;
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staticFontInfo->id = staticFont->getId();
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staticFontInfoDar.putElement( staticFontInfo );
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staticFontInfo->contextCount = staticContextCount;
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int currentPage = 0;
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int x = 0, y = 0;
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memset( staticRGBA, 0, sizeof( staticRGBA ));
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for( int i = 0; i < 256; i++ )
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{
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int abcA, abcB, abcC;
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staticFont->getCharABCwide( i, abcA, abcB, abcC );
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int wide = abcB;
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if( isspace( i )) continue;
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int tall = staticFont->getTall();
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if( x + wide + 1 > FONT_SIZE )
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{
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x = 0;
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y += tall + 1;
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}
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if( y + tall + 1 > FONT_SIZE )
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{
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if( !staticFontInfo->bindIndex[currentPage] )
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staticFontInfo->bindIndex[currentPage] = createNewTextureID();
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drawSetTextureRGBA( staticFontInfo->bindIndex[currentPage], staticRGBA, FONT_SIZE, FONT_SIZE );
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currentPage++;
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if( currentPage == FONT_PAGES )
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break;
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memset( staticRGBA, 0, sizeof( staticRGBA ));
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x = y = 0;
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}
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staticFont->getCharRGBA( i, x, y, FONT_SIZE, FONT_SIZE, (byte *)staticRGBA );
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staticFontInfo->pageForChar[i] = currentPage;
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staticFontInfo->texCoord[i][0] = (float)((double)x / (double)FONT_SIZE );
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staticFontInfo->texCoord[i][1] = (float)((double)y / (double)FONT_SIZE );
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staticFontInfo->texCoord[i][2] = (float)((double)(x + wide)/(double)FONT_SIZE );
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staticFontInfo->texCoord[i][3] = (float)((double)(y + tall)/(double)FONT_SIZE );
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x += wide + 1;
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}
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if( currentPage != FONT_PAGES )
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{
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if( !staticFontInfo->bindIndex[currentPage] )
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staticFontInfo->bindIndex[currentPage] = createNewTextureID();
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drawSetTextureRGBA( staticFontInfo->bindIndex[currentPage], staticRGBA, FONT_SIZE, FONT_SIZE );
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}
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staticFontInfo->pageCount = currentPage + 1;
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}
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}
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}
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void CEngineSurface :: drawSetTextPos( int x, int y )
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@@ -145,19 +259,43 @@ void CEngineSurface :: drawSetTextPos( int x, int y )
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_drawTextPos[1] = y;
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}
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void CEngineSurface :: drawPrintChar( int x, int y, int wide, int tall, float s0, float t0, float s1, float t1, int color[4] )
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{
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vpoint_t ul, lr;
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ul.point[0] = x;
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ul.point[1] = y;
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lr.point[0] = x + wide;
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lr.point[1] = y + tall;
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// gets at the texture coords for this character in its texture page
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ul.coord[0] = s0;
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ul.coord[1] = t0;
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lr.coord[0] = s1;
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lr.coord[1] = t1;
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vpoint_t clippedRect[2];
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if( !ClipRect( ul, lr, &clippedRect[0], &clippedRect[1] ))
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return;
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g_api->SetupDrawingImage( color );
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g_api->DrawQuad( &clippedRect[0], &clippedRect[1] ); // draw the letter
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}
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void CEngineSurface :: drawPrintText( const char* text, int textLen )
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{
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//return;
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static bool hasColor = 0;
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static int numColor = 7;
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if( !text || !_hCurrentFont || _drawTextColor[3] >= 255 )
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if( !text || !staticFont || _drawTextColor[3] >= 255 )
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return;
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int x = _drawTextPos[0] + _translateX;
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int y = _drawTextPos[1] + _translateY;
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int iTall = _hCurrentFont->getTall();
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int tall = staticFont->getTall();
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int j, iTotalWidth = 0;
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int curTextColor[4];
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@@ -167,9 +305,9 @@ void CEngineSurface :: drawPrintText( const char* text, int textLen )
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{
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for( j = 0; j < 3; j++ ) // grab predefined color
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curTextColor[j] = g_api->GetColor(numColor,j);
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}
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else
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{
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}
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else
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{
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for( j = 0; j < 3; j++ ) // revert default color
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curTextColor[j] = _drawTextColor[j];
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}
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@@ -192,55 +330,26 @@ void CEngineSurface :: drawPrintText( const char* text, int textLen )
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}
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for( int i = 0; i < textLen; i++ )
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{
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char ch = g_api->ProcessUtfChar( (unsigned char)text[i] );
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if( !ch )
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int curCh = g_api->ProcessUtfChar( (unsigned char)text[i] );
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if( !curCh )
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{
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continue;
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}
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int abcA,abcB,abcC;
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_hCurrentFont->getCharABCwide( ch, abcA, abcB, abcC );
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int abcA, abcB, abcC;
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staticFont->getCharABCwide( curCh, abcA, abcB, abcC );
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float s0 = staticFontInfo->texCoord[curCh][0];
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float t0 = staticFontInfo->texCoord[curCh][1];
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float s1 = staticFontInfo->texCoord[curCh][2];
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float t1 = staticFontInfo->texCoord[curCh][3];
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int wide = abcB;
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iTotalWidth += abcA;
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int iWide = abcB;
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//if( !iswspace( ch ))
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{
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// get the character texture from the cache
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int iTexId = 0;
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float *texCoords = NULL;
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if( !g_FontCache->GetTextureForChar( _hCurrentFont, ch, &iTexId, &texCoords ))
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{
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continue;
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}
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Assert( texCoords != NULL );
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vpoint_t ul, lr;
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ul.point[0] = x + iTotalWidth;
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ul.point[1] = y;
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lr.point[0] = ul.point[0] + iWide;
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lr.point[1] = ul.point[1] + iTall;
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// gets at the texture coords for this character in its texture page
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ul.coord[0] = texCoords[0];
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ul.coord[1] = texCoords[1];
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lr.coord[0] = texCoords[2];
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lr.coord[1] = texCoords[3];
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vpoint_t clippedRect[2];
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if( !ClipRect( ul, lr, &clippedRect[0], &clippedRect[1] ))
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continue;
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drawSetTexture( iTexId );
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g_api->SetupDrawingText( curTextColor );
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g_api->DrawQuad( &clippedRect[0], &clippedRect[1] ); // draw the letter
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}
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iTotalWidth += iWide + abcC;
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drawSetTexture( staticFontInfo->bindIndex[staticFontInfo->pageForChar[curCh]] );
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drawPrintChar( x + iTotalWidth, y, wide, tall, s0, t0, s1, t1, curTextColor );
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iTotalWidth += wide + abcC;
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}
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_drawTextPos[0] += iTotalWidth;
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@@ -274,48 +383,47 @@ void CEngineSurface :: drawTexturedRect( int x0, int y0, int x1, int y1 )
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void CEngineSurface :: pushMakeCurrent( Panel* panel, bool useInsets )
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{
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int inSets[4] = { 0, 0, 0, 0 };
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int insets[4] = { 0, 0, 0, 0 };
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int absExtents[4];
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int clipRect[4];
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if( useInsets )
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{
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panel->getInset( inSets[0], inSets[1], inSets[2], inSets[3] );
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}
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panel->getInset( insets[0], insets[1], insets[2], insets[3] );
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panel->getAbsExtents( absExtents[0], absExtents[1], absExtents[2], absExtents[3] );
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panel->getClipRect( clipRect[0], clipRect[1], clipRect[2], clipRect[3] );
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int i = _paintStack.AddToTail();
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paintState_t &paintState = _paintStack[i];
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paintState.m_pPanel = panel;
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PaintStack *paintState = &paintStack[staticPaintStackPos];
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assert( staticPaintStackPos < MAX_PAINT_STACK );
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paintState->m_pPanel = panel;
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// determine corrected top left origin
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paintState.iTranslateX = inSets[0] + absExtents[0] - _surfaceExtents[0];
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paintState.iTranslateY = inSets[1] + absExtents[1] - _surfaceExtents[1];
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paintState->iTranslateX = insets[0] + absExtents[0];
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paintState->iTranslateY = insets[1] + absExtents[1];
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// setup clipping rectangle for scissoring
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paintState.iScissorLeft = clipRect[0] - _surfaceExtents[0];
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paintState.iScissorTop = clipRect[1] - _surfaceExtents[1];
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paintState.iScissorRight = clipRect[2] - _surfaceExtents[0];
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paintState.iScissorBottom = clipRect[3] - _surfaceExtents[1];
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paintState->iScissorLeft = clipRect[0];
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paintState->iScissorTop = clipRect[1];
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paintState->iScissorRight = clipRect[2];
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paintState->iScissorBottom = clipRect[3];
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SetupPaintState( paintState );
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staticPaintStackPos++;
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}
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void CEngineSurface :: popMakeCurrent( Panel *panel )
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{
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int top = _paintStack.Count() - 1;
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int top = staticPaintStackPos - 1;
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// more pops that pushes?
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Assert( top >= 0 );
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assert( top >= 0 );
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// didn't pop in reverse order of push?
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Assert( _paintStack[top].m_pPanel == panel );
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assert( paintStack[top].m_pPanel == panel );
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_paintStack.Remove( top );
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if( top > 0 ) SetupPaintState( _paintStack[top-1] );
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staticPaintStackPos--;
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if( top > 0 ) SetupPaintState( &paintStack[top-1] );
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}
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bool CEngineSurface :: setFullscreenMode( int wide, int tall, int bpp )
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