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engine: refactor rcon redirect, don't make it depend on global object
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@@ -564,7 +564,7 @@ qboolean SV_IsPlayerIndex( int idx );
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int SV_CalcPing( sv_client_t *cl );
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void SV_InitClientMove( void );
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void SV_UpdateServerInfo( void );
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void SV_EndRedirect( void );
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void SV_EndRedirect( host_redirect_t *rd );
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void SV_RejectConnection( netadr_t from, const char *fmt, ... ) _format( 2 );
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void SV_GetPlayerCount( int *clients, int *bots );
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