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engine: minor refactoring, remove host.apply_game_config as it's unused
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@@ -27,7 +27,8 @@ static rgbdata_t *CustomDecal_LoadImage( const char *path, void *raw, int size )
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testname = "#logo.png";
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else if( !Q_stricmp( COM_FileExtension( path ), "wad" ))
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testname = "#logo.wad";
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else testname = "#logo.bmp";
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else
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testname = "#logo.bmp";
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Image_SetForceFlags( IL_LOAD_PLAYER_DECAL );
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