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engine: client: fix invalid playerinfo being accessed by renderer
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@@ -748,7 +748,6 @@ void R_ClearAllDecals( void );
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void CL_ClearStaticEntities( void );
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qboolean S_StreamGetCurrentState( char *currentTrack, char *loopTrack, int *position );
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struct cl_entity_s *CL_GetEntityByIndex( int index );
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struct player_info_s *CL_GetPlayerInfo( int playerIndex );
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void CL_ServerCommand( qboolean reliable, const char *fmt, ... ) _format( 2 );
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void CL_HudMessage( const char *pMessage );
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const char *CL_MsgInfo( int cmd );
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