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engine: client: fix invalid playerinfo being accessed by renderer
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@@ -151,7 +151,7 @@ static player_info_t *pfnPlayerInfo( int index )
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if( index == -1 ) // special index for menu
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return &gameui.playerinfo;
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if( index < 0 || index > cl.maxclients )
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if( index < 0 || index >= cl.maxclients )
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return NULL;
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return &cl.players[index];
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