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engine: client: refactor connection to the server, always send bandwidth test and challenge from single function
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@@ -2596,6 +2596,7 @@ void CL_ParseServerMessage( sizebuf_t *msg )
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else cls.state = ca_connecting;
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cl.background = old_background;
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cls.connect_time = MAX_HEARTBEAT;
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cls.passed_bandwidth_test = false;
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cls.connect_retry = 0;
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}
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break;
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