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engine: clean up common.h header from unused function prototypes, or move them to appropriate header or C file
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@@ -109,6 +109,12 @@ static void *pfnMod_Extradata( int type, model_t *m )
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return NULL;
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}
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static void CL_ExtraUpdate( void )
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{
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clgame.dllFuncs.IN_Accumulate();
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S_ExtraUpdate();
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}
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static void pfnCL_GetScreenInfo( int *width, int *height ) // clgame.scrInfo, ptrs may be NULL
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{
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if( width ) *width = clgame.scrInfo.iWidth;
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