mirror of
https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-05 03:24:56 +08:00
engine: Remove XASH3D_MIRRORDIR
also make XASH3D_GAME for all platforms
This commit is contained in:
committed by
Alibek Omarov #SupportRMS
parent
a89f9fa181
commit
2b436dced0
@@ -20,14 +20,8 @@ GNU General Public License for more details.
|
||||
#include <stdlib.h>
|
||||
#include <stdarg.h>
|
||||
|
||||
#if defined(__APPLE__) || defined(__unix__)
|
||||
#if defined(__APPLE__) || defined(__unix__) || defined(__HAIKU__)
|
||||
#define XASHLIB "libxash." OS_LIB_EXT
|
||||
#elif __HAIKU__
|
||||
#include <libgen.h>
|
||||
#define XASHLIB "libxash." OS_LIB_EXT
|
||||
#define E_GAME "XASH3D_GAME"
|
||||
#define E_BASEDIR "XASH3D_BASEDIR"
|
||||
#define E_MIRRORDIR "XASH3D_MIRRORDIR"
|
||||
#elif _WIN32
|
||||
#if !__MINGW32__ && _MSC_VER >= 1200
|
||||
#define USE_WINMAIN
|
||||
@@ -37,6 +31,7 @@ GNU General Public License for more details.
|
||||
#include <shellapi.h> // CommandLineToArgvW
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef WIN32
|
||||
extern "C"
|
||||
{
|
||||
@@ -48,6 +43,7 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
#define E_GAME "XASH3D_GAME" // default env dir to start from
|
||||
#define GAME_PATH "valve" // default dir to start from
|
||||
|
||||
typedef void (*pfnChangeGame)( const char *progname );
|
||||
@@ -93,15 +89,7 @@ static const char *GetStringLastError()
|
||||
|
||||
static void Sys_LoadEngine( void )
|
||||
{
|
||||
#ifdef __HAIKU__
|
||||
char path[PATH_MAX];
|
||||
char *engine = getenv( E_MIRRORDIR );
|
||||
strncpy( path, engine, PATH_MAX );
|
||||
strncat( path, "/"XASHLIB, PATH_MAX );
|
||||
if(( hEngine = LoadLibrary( path )) == NULL )
|
||||
#else
|
||||
if(( hEngine = LoadLibrary( XASHLIB )) == NULL )
|
||||
#endif
|
||||
{
|
||||
Xash_Error("Unable to load the " XASHLIB ": %s", dlerror() );
|
||||
}
|
||||
@@ -152,12 +140,11 @@ _inline int Sys_Start( void )
|
||||
changeGame = Sys_ChangeGame;
|
||||
#endif
|
||||
|
||||
#ifdef __HAIKU__
|
||||
const char* game = getenv( E_GAME );
|
||||
char *game = getenv( E_GAME );
|
||||
if( !game )
|
||||
game = GAME_PATH;
|
||||
|
||||
ret = Xash_Main( szArgc, szArgv, game, 0, changeGame );
|
||||
#else
|
||||
ret = Xash_Main( szArgc, szArgv, GAME_PATH, 0, changeGame );
|
||||
#endif
|
||||
|
||||
Sys_UnloadEngine();
|
||||
|
||||
@@ -170,35 +157,6 @@ int main( int argc, char **argv )
|
||||
szArgc = argc;
|
||||
szArgv = argv;
|
||||
|
||||
#ifdef __HAIKU__
|
||||
// To make it able to start from Deskbar
|
||||
chdir( dirname( argv[0] ) );
|
||||
char path[PATH_MAX];
|
||||
getcwd( path, PATH_MAX );
|
||||
const char *game = getenv( E_GAME );
|
||||
if( !game )
|
||||
setenv( E_GAME, GAME_PATH, 1 );
|
||||
const char *basedir = getenv( E_BASEDIR );
|
||||
if( !basedir )
|
||||
setenv( E_BASEDIR, path, 1 );
|
||||
const char *mirrordir = getenv( E_MIRRORDIR );
|
||||
// The mirror "extras/" directory structure for Haiku OS which is needeed for the HPGK-package:
|
||||
// extras.pak
|
||||
// libmenu.so
|
||||
// libxash.so
|
||||
// valve/
|
||||
// cl_dlls/
|
||||
// client_haiku_amd64.so
|
||||
// dlls/
|
||||
// hl_haiku_amd64.so
|
||||
if( !mirrordir )
|
||||
{
|
||||
strncpy( path, getenv( E_BASEDIR ), PATH_MAX );
|
||||
strncat( path, "/extras", PATH_MAX );
|
||||
setenv( E_MIRRORDIR, path, 1 );
|
||||
}
|
||||
#endif
|
||||
|
||||
return Sys_Start();
|
||||
}
|
||||
#else
|
||||
|
||||
Reference in New Issue
Block a user