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https://github.com/FWGS/xash3d-fwgs.git
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common: use Quake derived definitions for usercmd_t and dlight_t
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+2
-1
@@ -29,6 +29,7 @@ GNU General Public License for more details.
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#include "filesystem.h"
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#include "common/protocol.h"
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#include "cvardef.h"
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#include "q_client.h"
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// RefAPI changelog:
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// 1. Initial release
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@@ -399,7 +400,7 @@ typedef struct ref_api_s
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void (*CL_ThinkParticle)( double frametime, particle_t *p );
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void (*R_FreeDeadParticles)( particle_t **ppparticles );
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particle_t *(*CL_AllocParticleFast)( void ); // unconditionally give new particle pointer from cl_free_particles
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struct dlight_s *(*CL_AllocElight)( int key );
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dlight_t *(*CL_AllocElight)( int key );
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struct model_s *(*GetDefaultSprite)( enum ref_defaultsprite_e spr );
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void (*R_StoreEfrags)( struct efrag_s **ppefrag, int framecount );// store efrags for static entities
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