ref: soft: replace RI.{vieworg,viewangles,pvsorigin} by ref_viewpass_t fields

This commit is contained in:
Alibek Omarov
2026-04-13 13:38:20 +05:00
committed by a1batross
parent 148a9a5a8c
commit 241c926076
10 changed files with 37 additions and 44 deletions

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@@ -100,7 +100,7 @@ static void R_BeamComputeNormal( const vec3_t vStartPos, const vec3_t vNextPos,
VectorSubtract( vStartPos, vNextPos, vTangentY );
// vDirToBeam = vector from viewer origin to beam
VectorSubtract( vStartPos, RI.vieworg, vDirToBeam );
VectorSubtract( vStartPos, RI.rvp.vieworigin, vDirToBeam );
// get a vector that is perpendicular to us and perpendicular to the beam.
// this is used to fatten the beam.
@@ -1000,7 +1000,7 @@ static void R_BeamDraw( BEAM *pbeam, float frametime )
float flDistance;
// fade the beam if the player's not looking at the source
VectorSubtract( RI.vieworg, pbeam->source, localDir );
VectorSubtract( RI.rvp.vieworigin, pbeam->source, localDir );
flDot = DotProduct( delta, localDir );
VectorScale( delta, flDot, vecProjection );
VectorSubtract( localDir, vecProjection, tmp );

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@@ -650,7 +650,7 @@ void R_RenderWorld( void )
RI.currententity = CL_GetEntityByIndex( 0 );
// RI.currententity->frame = (int)(gp_cl->time*2);
VectorCopy( RI.vieworg, tr.modelorg );
VectorCopy( RI.rvp.vieworigin, tr.modelorg );
RI.currentmodel = WORLDMODEL;
r_pcurrentvertbase = RI.currentmodel->vertexes;

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@@ -877,7 +877,7 @@ static void D_TurbulentSurf( surf_t *s )
// TODO: store once at start of frame
RI.currententity = s->entity; // FIXME: make this passed in to
// R_RotateBmodel ()
VectorSubtract( RI.vieworg, RI.currententity->origin,
VectorSubtract( RI.rvp.vieworigin, RI.currententity->origin,
local_modelorg );
TransformVector( local_modelorg, transformed_modelorg );
@@ -940,7 +940,7 @@ static void D_AlphaSurf( surf_t *s )
// TODO: store once at start of frame
RI.currententity = s->entity; // FIXME: make this passed in to
// R_RotateBmodel ()
VectorSubtract( RI.vieworg, RI.currententity->origin, local_modelorg );
VectorSubtract( RI.rvp.vieworigin, RI.currententity->origin, local_modelorg );
TransformVector( local_modelorg, transformed_modelorg );
R_RotateBmodel(); // FIXME: don't mess with the frustum,
@@ -1021,7 +1021,7 @@ static void D_SolidSurf( surf_t *s )
// TODO: store once at start of frame
RI.currententity = s->entity; // FIXME: make this passed in to
// R_RotateBmodel ()
VectorSubtract( RI.vieworg, RI.currententity->origin, local_modelorg );
VectorSubtract( RI.rvp.vieworigin, RI.currententity->origin, local_modelorg );
TransformVector( local_modelorg, transformed_modelorg );
R_RotateBmodel(); // FIXME: don't mess with the frustum,
@@ -1123,7 +1123,7 @@ void D_DrawSurfaces( void )
surf_t *s;
// currententity = NULL; //&r_worldentity;
VectorSubtract( RI.vieworg, vec3_origin, tr.modelorg );
VectorSubtract( RI.rvp.vieworigin, vec3_origin, tr.modelorg );
TransformVector( tr.modelorg, transformed_modelorg );
VectorCopy( transformed_modelorg, world_transformed_modelorg );
@@ -1148,7 +1148,7 @@ void D_DrawSurfaces( void )
D_DrawflatSurfaces();
// RI.currententity = NULL; //&r_worldentity;
VectorSubtract( RI.vieworg, vec3_origin, tr.modelorg );
VectorSubtract( RI.rvp.vieworigin, vec3_origin, tr.modelorg );
R_TransformFrustum();
}

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@@ -122,7 +122,7 @@ extern viddef_t vid;
typedef struct
{
ref_viewpass_t rvp;
const ref_viewpass_t rvp;
qboolean drawWorld; // ignore world for drawing PlayerModel
qboolean isSkyVisible; // sky is visible
@@ -137,9 +137,6 @@ typedef struct
mleaf_t *viewleaf;
mleaf_t *oldviewleaf;
vec3_t pvsorigin;
vec3_t vieworg; // locked vieworigin
vec3_t viewangles;
vec3_t vforward;
vec3_t vright;
vec3_t vup;

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@@ -172,7 +172,7 @@ static int R_TransEntityCompare( const cl_entity_t **a, const cl_entity_t **b )
{
VectorAverage( ent1->model->mins, ent1->model->maxs, org );
VectorAdd( ent1->origin, org, org );
VectorSubtract( RI.vieworg, org, vecLen );
VectorSubtract( RI.rvp.vieworigin, org, vecLen );
dist1 = DotProduct( vecLen, vecLen );
}
else
@@ -182,7 +182,7 @@ static int R_TransEntityCompare( const cl_entity_t **a, const cl_entity_t **b )
{
VectorAverage( ent2->model->mins, ent2->model->maxs, org );
VectorAdd( ent2->origin, org, org );
VectorSubtract( RI.vieworg, org, vecLen );
VectorSubtract( RI.rvp.vieworigin, org, vecLen );
dist2 = DotProduct( vecLen, vecLen );
}
else
@@ -392,10 +392,10 @@ R_SetupFrustum
void R_SetupFrustum( void )
{
// build the transformation matrix for the given view angles
AngleVectors( RI.viewangles, RI.vforward, RI.vright, RI.vup );
AngleVectors( RI.rvp.viewangles, RI.vforward, RI.vright, RI.vup );
{
VectorCopy( RI.vieworg, RI.cullorigin );
VectorCopy( RI.rvp.vieworigin, RI.cullorigin );
VectorCopy( RI.vforward, RI.cull_vforward );
VectorCopy( RI.vright, RI.cull_vright );
VectorCopy( RI.vup, RI.cull_vup );
@@ -440,10 +440,10 @@ R_SetupModelviewMatrix
static void R_SetupModelviewMatrix( matrix4x4 m )
{
Matrix4x4_CreateModelview( m );
Matrix4x4_ConcatRotate( m, -RI.viewangles[2], 1, 0, 0 );
Matrix4x4_ConcatRotate( m, -RI.viewangles[0], 0, 1, 0 );
Matrix4x4_ConcatRotate( m, -RI.viewangles[1], 0, 0, 1 );
Matrix4x4_ConcatTranslate( m, -RI.vieworg[0], -RI.vieworg[1], -RI.vieworg[2] );
Matrix4x4_ConcatRotate( m, -RI.rvp.viewangles[2], 1, 0, 0 );
Matrix4x4_ConcatRotate( m, -RI.rvp.viewangles[0], 0, 1, 0 );
Matrix4x4_ConcatRotate( m, -RI.rvp.viewangles[1], 0, 0, 1 );
Matrix4x4_ConcatTranslate( m, -RI.rvp.vieworigin[0], -RI.rvp.vieworigin[1], -RI.rvp.vieworigin[2] );
}
/*
@@ -481,7 +481,7 @@ R_FindViewLeaf
void R_FindViewLeaf( void )
{
RI.oldviewleaf = RI.viewleaf;
RI.viewleaf = gEngfuncs.Mod_PointInLeaf( RI.pvsorigin, WORLDMODEL->nodes );
RI.viewleaf = gEngfuncs.Mod_PointInLeaf( RI.rvp.vieworigin, WORLDMODEL->nodes );
}
/*
@@ -492,7 +492,7 @@ R_SetupFrame
static void R_SetupFrame( void )
{
// setup viewplane dist
RI.viewplanedist = DotProduct( RI.vieworg, RI.vforward );
RI.viewplanedist = DotProduct( RI.rvp.vieworigin, RI.vforward );
// if( !gl_nosort->value )
{
@@ -832,7 +832,7 @@ static void R_DrawBEntitiesOnList( void )
continue; // no part in a visible leaf
VectorCopy( RI.currententity->origin, r_entorigin );
VectorSubtract( RI.vieworg, r_entorigin, tr.modelorg );
VectorSubtract( RI.rvp.vieworigin, r_entorigin, tr.modelorg );
// VectorSubtract (r_origin, RI.currententity->origin, modelorg);
r_pcurrentvertbase = RI.currentmodel->vertexes;
@@ -944,7 +944,7 @@ void R_DrawBrushModel( cl_entity_t *pent )
alphaspans = true;
VectorCopy( RI.currententity->origin, r_entorigin );
VectorSubtract( RI.vieworg, r_entorigin, tr.modelorg );
VectorSubtract( RI.rvp.vieworigin, r_entorigin, tr.modelorg );
// VectorSubtract (r_origin, RI.currententity->origin, modelorg);
r_pcurrentvertbase = RI.currentmodel->vertexes;
@@ -1053,7 +1053,7 @@ static void R_MarkLeaves( void )
tr.visframecount++;
r_oldviewcluster = r_viewcluster;
gEngfuncs.R_FatPVS( RI.pvsorigin, r_pvs_radius->value, RI.visbytes, false, false );
gEngfuncs.R_FatPVS( RI.rvp.vieworigin, r_pvs_radius->value, RI.visbytes, false, false );
vis = RI.visbytes;
for( i = 0; i < WORLDMODEL->numleafs; i++ )
@@ -1166,10 +1166,6 @@ void R_SetupRefParams( const ref_viewpass_t *rvp )
RI.drawOrtho = FBitSet( rvp->flags, RF_DRAW_OVERVIEW );
else
RI.drawOrtho = false;
VectorCopy( rvp->vieworigin, RI.vieworg );
VectorCopy( rvp->viewangles, RI.viewangles );
VectorCopy( rvp->vieworigin, RI.pvsorigin );
}
/*
@@ -1535,7 +1531,7 @@ int CL_FxBlend( cl_entity_t *e )
case kRenderFxHologram:
case kRenderFxDistort:
VectorCopy( e->origin, tmp );
VectorSubtract( tmp, RI.vieworg, tmp );
VectorSubtract( tmp, RI.rvp.vieworigin, tmp );
dist = DotProduct( tmp, RI.vforward );
// turn off distance fade

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@@ -288,14 +288,14 @@ void R_SetupFrameQ( void )
// build the transformation matrix for the given view angles
VectorCopy( RI.vieworg, tr.modelorg );
VectorCopy( RI.rvp.vieworigin, tr.modelorg );
// AngleVectors (RI.viewangles, RI.vforward, RI.vright, RI.vup);
// AngleVectors (RI.rvp.viewangles, RI.vforward, RI.vright, RI.vup);
// current viewleaf
if( RI.drawWorld )
{
RI.viewleaf = gEngfuncs.Mod_PointInLeaf( RI.vieworg, WORLDMODEL->nodes );
RI.viewleaf = gEngfuncs.Mod_PointInLeaf( RI.rvp.vieworigin, WORLDMODEL->nodes );
r_viewcluster = RI.viewleaf->cluster;
}

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@@ -72,9 +72,9 @@ void GAME_EXPORT CL_DrawParticles( double frametime, particle_t *cl_active_parti
size = partsize; // get initial size of particle
// scale up to keep particles from disappearing
size += ( p->org[0] - RI.vieworg[0] ) * RI.cull_vforward[0];
size += ( p->org[1] - RI.vieworg[1] ) * RI.cull_vforward[1];
size += ( p->org[2] - RI.vieworg[2] ) * RI.cull_vforward[2];
size += ( p->org[0] - RI.rvp.vieworigin[0] ) * RI.cull_vforward[0];
size += ( p->org[1] - RI.rvp.vieworigin[1] ) * RI.cull_vforward[1];
size += ( p->org[2] - RI.rvp.vieworigin[2] ) * RI.cull_vforward[2];
if( size < 20.0f )
size = partsize;

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@@ -65,10 +65,10 @@ static float R_SpriteGlowBlend( vec3_t origin, int rendermode, int renderfx, flo
float dist, brightness;
vec3_t glowDist;
VectorSubtract( origin, RI.vieworg, glowDist );
VectorSubtract( origin, RI.rvp.vieworigin, glowDist );
dist = VectorLength( glowDist );
pmtrace_t *tr = gEngfuncs.EV_VisTraceLine( RI.vieworg, origin, r_traceglow.value ? PM_GLASS_IGNORE : ( PM_GLASS_IGNORE | PM_STUDIO_IGNORE ));
pmtrace_t *tr = gEngfuncs.EV_VisTraceLine( RI.rvp.vieworigin, origin, r_traceglow.value ? PM_GLASS_IGNORE : ( PM_GLASS_IGNORE | PM_STUDIO_IGNORE ));
if(( 1.0f - tr->fraction ) * dist > 8.0f )
return 0.0f;
@@ -235,7 +235,7 @@ void R_DrawSpriteModel( cl_entity_t *e )
VectorSubtract( origin, v_forward, origin );
break;
case SPR_FACING_UPRIGHT:
VectorSet( v_right, origin[1] - RI.vieworg[1], -( origin[0] - RI.vieworg[0] ), 0.0f );
VectorSet( v_right, origin[1] - RI.rvp.vieworigin[1], -( origin[0] - RI.rvp.vieworigin[0] ), 0.0f );
VectorSet( v_up, 0.0f, 0.0f, 1.0f );
VectorNormalize( v_right );
break;

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@@ -420,7 +420,7 @@ pfnGetViewInfo
static void pfnGetViewInfo( float *origin, float *upv, float *rightv, float *forwardv )
{
if( origin )
VectorCopy( RI.vieworg, origin );
VectorCopy( RI.rvp.vieworigin, origin );
if( forwardv )
VectorCopy( RI.vforward, forwardv );
if( rightv )
@@ -2572,7 +2572,7 @@ R_StudioSetChromeOrigin
*/
static void R_StudioSetChromeOrigin( void )
{
VectorCopy( RI.vieworg, g_studio.chrome_origin );
VectorCopy( RI.rvp.vieworigin, g_studio.chrome_origin );
}
/*

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@@ -78,9 +78,9 @@ void R_SetUpWorldTransform( void )
aliasoldworldtransform[i][0] = aliasworldtransform[i][2] = s_alias_up[i];
}
aliasworldtransform[0][3] = -RI.vieworg[0];
aliasworldtransform[1][3] = -RI.vieworg[1];
aliasworldtransform[2][3] = -RI.vieworg[2];
aliasworldtransform[0][3] = -RI.rvp.vieworigin[0];
aliasworldtransform[1][3] = -RI.rvp.vieworigin[1];
aliasworldtransform[2][3] = -RI.rvp.vieworigin[2];
// aliasoldworldtransform[0][3] = RI.currententity->oldorigin[0]-r_origin[0];
// aliasoldworldtransform[1][3] = RI.currententity->oldorigin[1]-r_origin[1];