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ref_dx2: hack half pixel offset
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@@ -62,6 +62,10 @@ void R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, f
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const int vertCount = 4;
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const int vertCount = 4;
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D3DTLVERTEX* verts = (D3DTLVERTEX*)cur;
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D3DTLVERTEX* verts = (D3DTLVERTEX*)cur;
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// fix for half coordinate pixel centers in d3d compared to gl
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x -= 0.5;
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y -= 0.5;
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#define VecToD3DCOLOR(v) D3DRGBA(v[0], v[1], v[2], v[3])
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#define VecToD3DCOLOR(v) D3DRGBA(v[0], v[1], v[2], v[3])
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verts[0].color = VecToD3DCOLOR(dxc.currentColor);
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verts[0].color = VecToD3DCOLOR(dxc.currentColor);
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