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engine: server: remove MAP_HAS_SPAWNPOINT checks
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@@ -43,10 +43,9 @@ extern int SV_UPDATE_BACKUP;
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#define SVF_MERGE_VISIBILITY BIT( 1 ) // we are do portal pass
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// mapvalid flags
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#define MAP_IS_EXIST BIT( 0 )
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#define MAP_HAS_SPAWNPOINT BIT( 1 )
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#define MAP_HAS_LANDMARK BIT( 2 )
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#define MAP_INVALID_VERSION BIT( 3 )
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#define MAP_IS_EXIST BIT( 0 )
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#define MAP_HAS_LANDMARK BIT( 2 )
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#define MAP_INVALID_VERSION BIT( 3 )
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#define SV_SPAWN_TIME 0.1
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@@ -615,7 +614,7 @@ void SV_SetStringArrayMode( qboolean dynamic );
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void SV_EmptyStringPool( void );
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void SV_PrintStr64Stats_f( void );
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sv_client_t *SV_ClientFromEdict( const edict_t *pEdict, qboolean spawned_only );
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uint SV_MapIsValid( const char *filename, const char *spawn_entity, const char *landmark_name );
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uint SV_MapIsValid( const char *filename, const char *landmark_name );
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void SV_StartSound( edict_t *ent, int chan, const char *sample, float vol, float attn, int flags, int pitch );
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edict_t *SV_FindGlobalEntity( string_t classname, string_t globalname );
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qboolean SV_CreateStaticEntity( struct sizebuf_s *msg, int index );
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