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https://github.com/FWGS/xash3d-fwgs.git
synced 2026-08-05 03:24:56 +08:00
Add waf buildscripts, add updated game_launch
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70
vgui_support/wscript
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70
vgui_support/wscript
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#! /usr/bin/env python
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# encoding: utf-8
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# mittorn, 2018
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from waflib import Logs
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import os
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top = '.'
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def options(opt):
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opt.add_option(
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'--vgui', action = 'store', type='string', dest = 'VGUI_DEV',
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help = 'path to vgui-dev repo', default='' )
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# stub
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return
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def configure(conf):
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if conf.options.DEDICATED:
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return
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if not conf.options.VGUI_DEV:
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conf.fatal("Provide a path to vgui-dev repository using --vgui key")
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if conf.env.DEST_CPU != 'x86' and not (conf.env.DEST_CPU == 'x86_64' and not conf.options.ALLOW64): # multilib case
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conf.fatal('vgui is not supported on this CPU: ' + conf.env.DEST_CPU)
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if conf.env.DEST_OS == 'win32':
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conf.env.LIB_VGUI = ['vgui.lib']
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conf.env.LIBPATH_VGUI = [os.path.abspath(os.path.join(conf.options.VGUI_DEV, 'lib/win32_vc6/'))]
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else:
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if conf.env.DEST_OS == 'linux':
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conf.env.LIB_VGUI = [':vgui.so']
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elif conf.env.DEST_OS == 'darwin':
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conf.env.LIB_VGUI = ['vgui.dylib']
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else:
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conf.fatal('vgui is not supported on this OS: ' + conf.env.DEST_OS)
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conf.env.LIBPATH_VGUI = [os.path.abspath(os.path.join(conf.options.VGUI_DEV, 'lib'))]
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conf.env.INCLUDES_VGUI = [os.path.abspath(os.path.join(conf.options.VGUI_DEV, 'include'))]
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conf.env.HAVE_VGUI = 1
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Logs.info('VGUI configured as {0}, {1}, {2}'.format(conf.env.LIB_VGUI, conf.env.LIBPATH_VGUI, conf.env.INCLUDES_VGUI))
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def get_subproject_name(ctx):
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return os.path.basename(os.path.realpath(str(ctx.path)))
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def build(bld):
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bld.load_envs()
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bld.env = bld.all_envs[get_subproject_name(bld)]
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if bld.env.DEDICATED:
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return
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# basic build: dedicated only, no dependencies
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if bld.env.DEST_OS != 'win32':
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libs = [ 'DL', 'M' ]
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libs.append('VGUI')
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source = bld.path.ant_glob(['*.cpp'])
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includes = [ '.', '../common', '../engine' ]
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bld.shlib(
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source = source,
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target = 'vgui_support',
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features = 'cxx',
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includes = includes,
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use = libs)
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