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engine: zone: add small allocation optimization, reducing the size of <255 bytes allocations at the cost of less debug info
Keep it opt-in through a flag at pool alloc time. Opt-in console related allocations, they are usually small enough strings.
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-2
@@ -73,7 +73,10 @@ GNU General Public License for more details.
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// Moved detail textures parsing and cinematic texture management to engine
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// Moved creation of default textures to the engine
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// 16. RefGetParm return type changed from int to intptr_t.
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#define REF_API_VERSION 16
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// 17. _Mem_AllocPool now takes a flags argument (see MEM_SMALL_ALLOC_OPT in engine/common/common.h).
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// Pools that opt into MEM_SMALL_ALLOC_OPT use a compact 16/24-byte header for allocations
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// <= 255 bytes, dropping per-allocation filename/fileline tracking.
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#define REF_API_VERSION 17
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#define TF_SKY (TF_SKYSIDE|TF_NOMIPMAP|TF_ALLOW_NEAREST)
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#define TF_FONT (TF_NOMIPMAP|TF_CLAMP|TF_ALLOW_NEAREST)
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@@ -444,7 +447,7 @@ typedef struct ref_api_s
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void *(*Mod_Calloc)( int number, size_t size );
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// memory
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poolhandle_t (*_Mem_AllocPool)( const char *name, const char *filename, int fileline )
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poolhandle_t (*_Mem_AllocPool)( const char *name, unsigned int flags, const char *filename, int fileline )
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WARN_UNUSED_RESULT;
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void (*_Mem_FreePool)( poolhandle_t *poolptr, const char *filename, int fileline );
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void *(*_Mem_Alloc)( poolhandle_t poolptr, size_t size, qboolean clear, const char *filename, int fileline )
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