/*
dedicated.c - stubs for dedicated server
Copyright (C) 2018 a1batross, mittorn

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.
*/
#if XASH_DEDICATED
#include "common.h"
#include "xash3d_mathlib.h"
#include "ref_api.h"
#include "server.h"

ref_globals_t refState;

const char *CL_MsgInfo( int cmd )
{
	static string	sz;

	Q_strncpy( sz, "???", sizeof( sz ));

	if( cmd >= 0 && cmd <= svc_lastmsg )
	{
		// get engine message name
		const char *svc_string = svc_strings[cmd];

		Q_strncpy( sz, svc_string, sizeof( sz ));
	}
	else if( cmd > svc_lastmsg && cmd <= ( svc_lastmsg + MAX_USER_MESSAGES ))
	{
		int	i;

		for( i = 0; i < MAX_USER_MESSAGES; i++ )
		{
			if( svgame.msg[i].number == cmd )
			{
				Q_strncpy( sz, svgame.msg[i].name, sizeof( sz ));
				break;
			}
		}
	}
	return sz;
}

void Key_Init( void )
{

}

void IN_Init( void )
{

}

void CL_Drop( void )
{

}

void CL_ClearEdicts( void )
{

}

void GAME_EXPORT Key_SetKeyDest(int key_dest)
{

}

void UI_SetActiveMenu( qboolean fActive )
{

}

void CL_WriteMessageHistory( void )
{

}

void Host_InputFrame( void )
{
}

void Con_Init( void )
{

}

void GAME_EXPORT S_StopSound(int entnum, int channel, const char *soundname)
{

}

void IN_TouchInitConfig( void )
{

}

void CL_Disconnect( void )
{

}

void Host_Credits( void )
{

}

void S_StopBackgroundTrack( void )
{

}

void SCR_BeginLoadingPlaque( qboolean is_background )
{

}

void S_StopAllSounds( qboolean ambient )
{

}

void GAME_EXPORT Con_NPrintf( int idx, const char *fmt, ... )
{

}

void GAME_EXPORT Con_NXPrintf( struct  con_nprint_s *info, const char *fmt, ... )
{

}

void SCR_CheckStartupVids( void )
{

}

void CL_StopPlayback( void )
{

}

void CL_ClearStaticEntities( void )
{

}

void UI_ShowConnectionWarning( void )
{

}

void CL_Crashed( void )
{
}

void CL_HudMessage( const char *pMessage )
{

}

byte TextureToGamma( byte b )
{
	return b;
}

byte LightToTexGamma( byte b )
{
	return b;
}

#endif // XASH_DEDICATED
