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FC1/Ubisoft.com/GSServices/sdks/gs-sdk-cdkey/doc-api/GSCDKeyCallbacks_8h.html
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<h1>GSCDKeyCallbacks.h File Reference</h1>Callback definitions and register functionalities.
<a href="#_details">More...</a>
<p>
<code>#include "GSTypes.h"</code><br>
<code>#include "<a class="el" href="GSCDKeyDefines_8h-source.html">GSCDKeyDefines.h</a>"</code><br>
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<a href="GSCDKeyCallbacks_8h-source.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Typedefs</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>typedef GSvoid(*&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="group__group4.html#a0">CBCDKey_RcvActivationID</a> )(<a class="el" href="struct__REPLY__INFORMATION.html">PREPLY_INFORMATION</a> psReplyInfo, <a class="el" href="struct__VALIDATION__SERVER__INFO.html">PVALIDATION_SERVER_INFO</a> psValidationServerInfo, GSubyte *pucActivationID, GSubyte *pucGlobalID)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Received a activation id request response from the validation server. </em> <a href="group__group4.html#a0"></a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>typedef GSvoid(*&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="group__group4.html#a1">CBCDKey_RcvAuthorizationID</a> )(<a class="el" href="struct__REPLY__INFORMATION.html">PREPLY_INFORMATION</a> psReplyInfo, <a class="el" href="struct__VALIDATION__SERVER__INFO.html">PVALIDATION_SERVER_INFO</a> psValidationServerInfo, GSubyte *pucAuhorizationID)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Received a authorization id request response from the validation server. </em> <a href="group__group4.html#a1"></a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>typedef GSvoid(*&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="group__group5.html#a0">CBCDKey_RcvValidationResponse</a> )(<a class="el" href="struct__REPLY__INFORMATION.html">PREPLY_INFORMATION</a> psReplyInfo, <a class="el" href="struct__VALIDATION__SERVER__INFO.html">PVALIDATION_SERVER_INFO</a> psValidationServerInfo, GSubyte *pucAuhorizationID, CDKEY_PLAYER_STATUS eStatus, GSubyte *pucGlobalID)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Received a validation status for a player from the validation server. </em> <a href="group__group5.html#a0"></a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>typedef GSvoid(*&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="group__group5.html#a1">CBCDKey_RcvPlayerStatusRequest</a> )(<a class="el" href="struct__VALIDATION__SERVER__INFO.html">PVALIDATION_SERVER_INFO</a> psValidationServerInfo, GSubyte *pucAuhorizationID)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Receive a player status request from the validation server. </em> <a href="group__group5.html#a1"></a><em><br><br></td></tr>
<tr><td colspan=2><br><h2>Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>GSbool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="group__group6.html#a0">GSCDKey_FixRcvActivationID</a> (GShandle pGSCDKeyHandle, <a class="el" href="GSCDKeyCallbacks_8h.html#a0">CBCDKey_RcvActivationID</a> fRcvActivationID)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Register the callback. </em> <a href="group__group6.html#a0"></a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>GSbool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="group__group6.html#a1">GSCDKey_FixRcvAuthorizationID</a> (GShandle pGSCDKeyHandle, <a class="el" href="GSCDKeyCallbacks_8h.html#a1">CBCDKey_RcvAuthorizationID</a> fRcvAuthorizationID)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Register the callback. </em> <a href="group__group6.html#a1"></a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>GSbool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="group__group6.html#a2">GSCDKey_FixRcvValidationResponse</a> (GShandle pGSCDKeyHandle, <a class="el" href="GSCDKeyCallbacks_8h.html#a0">CBCDKey_RcvValidationResponse</a> fRcvValidationResponse)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Register the callback. </em> <a href="group__group6.html#a2"></a><em><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>GSbool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="group__group6.html#a3">GSCDKey_FixRcvPlayerStatusRequest</a> (GShandle pGSCDKeyHandle, <a class="el" href="GSCDKeyCallbacks_8h.html#a1">CBCDKey_RcvPlayerStatusRequest</a> fRcvPlayerStatusRequest)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Register the callback. </em> <a href="group__group6.html#a3"></a><em><br><br></td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
This file contains the callback definitions and register functionalities for the cd key interface<hr>
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<i>Ubi.com GameService SDK - &copy;UbiSoft Entertainment 2002 </i><br>
<i><a href="mailto:gsdevteam@ubisoft.com">GameService development team</a></i>
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