Files
FC1/RenderDll/XRenderOGL/NVParse/_vs1.0_parser.h
romkazvo 34d6c5d489 123
2023-08-07 19:29:24 +08:00

47 lines
936 B
C

typedef union {
int ival;
unsigned int lval;
float fval;
char mask[4];
char *comment;
VS10Reg reg;
VS10InstPtr inst;
VS10InstListPtr instList;
} YYSTYPE;
#define VERTEX_SHADER 257
#define ADD_INSTR 258
#define DP3_INSTR 259
#define DP4_INSTR 260
#define DST_INSTR 261
#define EXP_INSTR 262
#define EXPP_INSTR 263
#define FRC_INSTR 264
#define LIT_INSTR 265
#define LOG_INSTR 266
#define LOGP_INSTR 267
#define M3X2_INSTR 268
#define M3X3_INSTR 269
#define M3X4_INSTR 270
#define M4X3_INSTR 271
#define M4X4_INSTR 272
#define MAD_INSTR 273
#define MAX_INSTR 274
#define MIN_INSTR 275
#define MOV_INSTR 276
#define MUL_INSTR 277
#define NOP_INSTR 278
#define RCP_INSTR 279
#define RSQ_INSTR 280
#define SGE_INSTR 281
#define SLT_INSTR 282
#define SUB_INSTR 283
#define ILLEGAL 284
#define UNKNOWN_STRING 285
#define INTVAL 286
#define REGISTER 287
#define XYZW_MODIFIER 288
#define COMMENT 289
extern YYSTYPE vs10_lval;