376 lines
15 KiB
C
376 lines
15 KiB
C
/*
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*
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* Copyright (c) 2002, NVIDIA Corporation.
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*
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*
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*
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* NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
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* of your agreement to the following terms, and your use, installation,
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* modification or redistribution of this NVIDIA software constitutes
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* acceptance of these terms. If you do not agree with these terms, please do
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* not use, install, modify or redistribute this NVIDIA software.
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*
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*
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*
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* In consideration of your agreement to abide by the following terms, and
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* subject to these terms, NVIDIA grants you a personal, non-exclusive license,
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* under NVIDIA’s copyrights in this original NVIDIA software (the "NVIDIA
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* Software"), to use, reproduce, modify and redistribute the NVIDIA
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* Software, with or without modifications, in source and/or binary forms;
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* provided that if you redistribute the NVIDIA Software, you must retain the
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* copyright notice of NVIDIA, this notice and the following text and
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* disclaimers in all such redistributions of the NVIDIA Software. Neither the
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* name, trademarks, service marks nor logos of NVIDIA Corporation may be used
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* to endorse or promote products derived from the NVIDIA Software without
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* specific prior written permission from NVIDIA. Except as expressly stated
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* in this notice, no other rights or licenses express or implied, are granted
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* by NVIDIA herein, including but not limited to any patent rights that may be
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* infringed by your derivative works or by other works in which the NVIDIA
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* Software may be incorporated. No hardware is licensed hereunder.
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*
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*
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*
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* THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
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* WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
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* EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
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*
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*
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*
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* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
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* EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
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* PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
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* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
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* HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
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* NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
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* OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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#ifndef _cggl_h
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#define _cggl_h
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#include "Cg/cg.h"
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/* Set up for either Win32 import/export/lib. */
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#ifndef CGGLDLL_API
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#if WIN32
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# include <windows.h>
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#ifdef CGGLDLL_EXPORTS
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#define CGGLDLL_API __declspec(dllexport)
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#elif defined (CG_LIB)
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#define CGGLDLL_API
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#else
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#define CGGLDLL_API __declspec(dllimport)
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#endif
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#else
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#define CGGLDLL_API
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#endif
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#endif
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#ifdef __APPLE__
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#include <OpenGL/gl.h>
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#else
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#include <GL/gl.h>
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*****************************************************************************/
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/*** cgGL Type Definitions ***/
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/*****************************************************************************/
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typedef enum
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{
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CG_GL_MATRIX_IDENTITY = 0,
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CG_GL_MATRIX_TRANSPOSE = 1,
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CG_GL_MATRIX_INVERSE = 2,
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CG_GL_MATRIX_INVERSE_TRANSPOSE = 3,
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CG_GL_MODELVIEW_MATRIX,
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CG_GL_PROJECTION_MATRIX,
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CG_GL_TEXTURE_MATRIX,
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CG_GL_MODELVIEW_PROJECTION_MATRIX,
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CG_GL_VERTEX,
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CG_GL_FRAGMENT,
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} CGGLenum;
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#ifndef CGGL_EXPLICIT
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/******************************************************************************
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*** Profile Functions
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*****************************************************************************/
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CGGLDLL_API CGbool cgGLIsProfileSupported(CGprofile profile);
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CGGLDLL_API void cgGLEnableProfile(CGprofile profile);
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CGGLDLL_API void cgGLDisableProfile(CGprofile profile);
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CGGLDLL_API CGprofile cgGLGetLatestProfile(CGGLenum profile_type);
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CGGLDLL_API void cgGLSetOptimalOptions(CGprofile profile);
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/******************************************************************************
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*** Program Managment Functions
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*****************************************************************************/
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CGGLDLL_API void cgGLLoadProgram(CGprogram program);
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CGGLDLL_API CGbool cgGLIsProgramLoaded(CGprogram program);
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CGGLDLL_API void cgGLBindProgram(CGprogram program);
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CGGLDLL_API void cgGLUnbindProgram(CGprofile profile);
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CGGLDLL_API GLuint cgGLGetProgramID(CGprogram program);
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/******************************************************************************
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*** Parameter Managment Functions
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*****************************************************************************/
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CGGLDLL_API void cgGLSetParameter1f(CGparameter param,
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float x);
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CGGLDLL_API void cgGLSetParameter2f(CGparameter param,
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float x,
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float y);
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CGGLDLL_API void cgGLSetParameter3f(CGparameter param,
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float x,
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float y,
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float z);
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CGGLDLL_API void cgGLSetParameter4f(CGparameter param,
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float x,
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float y,
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float z,
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float w);
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CGGLDLL_API void cgGLSetParameter1fv(CGparameter param, const float *v);
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CGGLDLL_API void cgGLSetParameter2fv(CGparameter param, const float *v);
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CGGLDLL_API void cgGLSetParameter3fv(CGparameter param, const float *v);
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CGGLDLL_API void cgGLSetParameter4fv(CGparameter param, const float *v);
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CGGLDLL_API void cgGLSetParameter1d(CGparameter param,
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double x);
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CGGLDLL_API void cgGLSetParameter2d(CGparameter param,
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double x,
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double y);
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CGGLDLL_API void cgGLSetParameter3d(CGparameter param,
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double x,
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double y,
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double z);
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CGGLDLL_API void cgGLSetParameter4d(CGparameter param,
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double x,
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double y,
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double z,
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double w);
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CGGLDLL_API void cgGLSetParameter1dv(CGparameter param, const double *v);
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CGGLDLL_API void cgGLSetParameter2dv(CGparameter param, const double *v);
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CGGLDLL_API void cgGLSetParameter3dv(CGparameter param, const double *v);
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CGGLDLL_API void cgGLSetParameter4dv(CGparameter param, const double *v);
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CGGLDLL_API void cgGLSetParameter4dv(CGparameter param, const double *v);
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CGGLDLL_API void cgGLGetParameter1f(CGparameter param, float *v);
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CGGLDLL_API void cgGLGetParameter2f(CGparameter param, float *v);
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CGGLDLL_API void cgGLGetParameter3f(CGparameter param, float *v);
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CGGLDLL_API void cgGLGetParameter4f(CGparameter param, float *v);
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CGGLDLL_API void cgGLGetParameter1d(CGparameter param, double *v);
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CGGLDLL_API void cgGLGetParameter2d(CGparameter param, double *v);
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CGGLDLL_API void cgGLGetParameter3d(CGparameter param, double *v);
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CGGLDLL_API void cgGLGetParameter4d(CGparameter param, double *v);
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CGGLDLL_API void cgGLSetParameterArray1f(CGparameter param,
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long offset,
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long nelements,
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const float *v);
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CGGLDLL_API void cgGLSetParameterArray2f(CGparameter param,
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long offset,
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long nelements,
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const float *v);
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CGGLDLL_API void cgGLSetParameterArray3f(CGparameter param,
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long offset,
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long nelements,
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const float *v);
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CGGLDLL_API void cgGLSetParameterArray4f(CGparameter param,
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long offset,
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long nelements,
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const float *v);
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CGGLDLL_API void cgGLSetParameterArray1d(CGparameter param,
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long offset,
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long nelements,
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const double *v);
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CGGLDLL_API void cgGLSetParameterArray2d(CGparameter param,
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long offset,
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long nelements,
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const double *v);
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CGGLDLL_API void cgGLSetParameterArray3d(CGparameter param,
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long offset,
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long nelements,
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const double *v);
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CGGLDLL_API void cgGLSetParameterArray4d(CGparameter param,
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long offset,
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long nelements,
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const double *v);
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CGGLDLL_API void cgGLGetParameterArray1f(CGparameter param,
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long offset,
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long nelements,
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float *v);
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CGGLDLL_API void cgGLGetParameterArray2f(CGparameter param,
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long offset,
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long nelements,
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float *v);
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CGGLDLL_API void cgGLGetParameterArray3f(CGparameter param,
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long offset,
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long nelements,
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float *v);
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CGGLDLL_API void cgGLGetParameterArray4f(CGparameter param,
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long offset,
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long nelements,
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float *v);
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CGGLDLL_API void cgGLGetParameterArray1d(CGparameter param,
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long offset,
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long nelements,
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double *v);
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CGGLDLL_API void cgGLGetParameterArray2d(CGparameter param,
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long offset,
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long nelements,
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double *v);
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CGGLDLL_API void cgGLGetParameterArray3d(CGparameter param,
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long offset,
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long nelements,
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double *v);
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CGGLDLL_API void cgGLGetParameterArray4d(CGparameter param,
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long offset,
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long nelements,
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double *v);
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CGGLDLL_API void cgGLSetParameterPointer(CGparameter param,
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GLint fsize,
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GLenum type,
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GLsizei stride,
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const GLvoid *pointer);
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CGGLDLL_API void cgGLEnableClientState(CGparameter param);
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CGGLDLL_API void cgGLDisableClientState(CGparameter param);
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/******************************************************************************
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*** Matrix Parameter Managment Functions
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*****************************************************************************/
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CGGLDLL_API void cgGLSetMatrixParameterdr(CGparameter param,
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const double *matrix);
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CGGLDLL_API void cgGLSetMatrixParameterfr(CGparameter param,
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const float *matrix);
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CGGLDLL_API void cgGLSetMatrixParameterdc(CGparameter param,
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const double *matrix);
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CGGLDLL_API void cgGLSetMatrixParameterfc(CGparameter param,
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const float *matrix);
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CGGLDLL_API void cgGLGetMatrixParameterdr(CGparameter param, double *matrix);
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CGGLDLL_API void cgGLGetMatrixParameterfr(CGparameter param, float *matrix);
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CGGLDLL_API void cgGLGetMatrixParameterdc(CGparameter param, double *matrix);
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CGGLDLL_API void cgGLGetMatrixParameterfc(CGparameter param, float *matrix);
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CGGLDLL_API void cgGLSetStateMatrixParameter(CGparameter param,
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CGGLenum matrix,
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CGGLenum transform);
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CGGLDLL_API void cgGLSetMatrixParameterArrayfc(CGparameter param,
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long offset,
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long nelements,
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const float *matrices);
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CGGLDLL_API void cgGLSetMatrixParameterArrayfr(CGparameter param,
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long offset,
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long nelements,
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const float *matrices);
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CGGLDLL_API void cgGLSetMatrixParameterArraydc(CGparameter param,
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long offset,
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long nelements,
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const double *matrices);
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CGGLDLL_API void cgGLSetMatrixParameterArraydr(CGparameter param,
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long offset,
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long nelements,
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const double *matrices);
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CGGLDLL_API void cgGLGetMatrixParameterArrayfc(CGparameter param,
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long offset,
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long nelements,
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float *matrices);
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CGGLDLL_API void cgGLGetMatrixParameterArrayfr(CGparameter param,
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long offset,
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long nelements,
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float *matrices);
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CGGLDLL_API void cgGLGetMatrixParameterArraydc(CGparameter param,
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long offset,
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long nelements,
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double *matrices);
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CGGLDLL_API void cgGLGetMatrixParameterArraydr(CGparameter param,
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long offset,
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long nelements,
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double *matrices);
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/******************************************************************************
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*** Texture Parameter Managment Functions
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*****************************************************************************/
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CGGLDLL_API void cgGLSetTextureParameter(CGparameter param, GLuint texobj);
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CGGLDLL_API GLuint cgGLGetTextureParameter(CGparameter param);
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CGGLDLL_API void cgGLEnableTextureParameter(CGparameter param);
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CGGLDLL_API void cgGLDisableTextureParameter(CGparameter param);
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CGGLDLL_API GLenum cgGLGetTextureEnum(CGparameter param);
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CGGLDLL_API void cgGLSetManageTextureParameters(CGcontext ctx, CGbool flag);
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CGGLDLL_API CGbool cgGLGetManageTextureParameters(CGcontext ctx);
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
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