131 lines
4.8 KiB
C++
131 lines
4.8 KiB
C++
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#ifndef D3DENUM_H
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#define D3DENUM_H
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//-----------------------------------------------------------------------------
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// Name: enum VertexProcessingType
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// Desc: Enumeration of all possible D3D vertex processing types.
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//-----------------------------------------------------------------------------
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enum VertexProcessingType
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{
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SOFTWARE_VP,
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MIXED_VP,
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HARDWARE_VP,
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PURE_HARDWARE_VP
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};
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//-----------------------------------------------------------------------------
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// Name: struct D3DDSMSConflict
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// Desc: A depth/stencil buffer format that is incompatible with a
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// multisample type.
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//-----------------------------------------------------------------------------
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struct D3DDSMSConflict
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{
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D3DFORMAT DSFormat;
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D3DMULTISAMPLE_TYPE MSType;
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};
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//-----------------------------------------------------------------------------
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// Name: struct D3DDeviceCombo
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// Desc: A combination of adapter format, back buffer format, and windowed/fullscreen
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// that is compatible with a particular D3D device (and the app).
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//-----------------------------------------------------------------------------
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struct D3DDeviceCombo
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{
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int AdapterOrdinal;
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D3DDEVTYPE DevType;
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D3DFORMAT AdapterFormat;
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D3DFORMAT BackBufferFormat;
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bool IsWindowed;
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TArray<D3DFORMAT> *pDepthStencilFormatList; // List of D3DFORMATs
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TArray<D3DMULTISAMPLE_TYPE> *pMultiSampleTypeList; // List of D3DMULTISAMPLE_TYPEs
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TArray<DWORD> *pMultiSampleQualityList; // List of DWORDs (number of quality
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// levels for each multisample type)
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TArray<D3DDSMSConflict> *pDSMSConflictList; // List of D3DDSMSConflicts
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TArray<VertexProcessingType> *pVertexProcessingTypeList; // List of VertexProcessingTypes
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TArray<UINT> *pPresentIntervalList; // List of D3DPRESENT_INTERVALs
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~D3DDeviceCombo( void );
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};
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//-----------------------------------------------------------------------------
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// Name: struct D3DDeviceInfo
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// Desc: Info about a D3D device, including a list of D3DDeviceCombos (see below)
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// that work with the device.
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//-----------------------------------------------------------------------------
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struct D3DDeviceInfo
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{
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int AdapterOrdinal;
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D3DDEVTYPE DevType;
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D3DCAPS9 Caps;
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TArray<D3DDeviceCombo *> *pDeviceComboList; // List of D3DDeviceCombo pointers
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~D3DDeviceInfo( void );
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};
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//-----------------------------------------------------------------------------
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// Name: struct D3DAdapterInfo
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// Desc: Info about a display adapter.
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//-----------------------------------------------------------------------------
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struct D3DAdapterInfo
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{
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int AdapterOrdinal;
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uint m_MaxWidth;
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uint m_MaxHeight;
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D3DADAPTER_IDENTIFIER9 AdapterIdentifier;
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TArray<D3DDISPLAYMODE> *pDisplayModeList; // List of D3DDISPLAYMODEs
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TArray<D3DDeviceInfo*> *pDeviceInfoList; // List of D3DDeviceInfo pointers
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~D3DAdapterInfo( void );
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};
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typedef bool(* CONFIRMDEVICECALLBACK)( D3DCAPS9* pCaps, VertexProcessingType vertexProcessingType,
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D3DFORMAT adapterFormat, D3DFORMAT backBufferFormat );
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//-----------------------------------------------------------------------------
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// Name: class CD3DEnumeration
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// Desc: Enumerates available D3D adapters, devices, modes, etc.
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//-----------------------------------------------------------------------------
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class CD3DEnumeration
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{
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private:
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IDirect3D9* m_pD3D;
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private:
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HRESULT EnumerateDevices( D3DAdapterInfo* pAdapterInfo, TArray<D3DFORMAT> *pAdapterFormatList );
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HRESULT EnumerateDeviceCombos( D3DDeviceInfo* pDeviceInfo, TArray<D3DFORMAT> *pAdapterFormatList );
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void BuildDepthStencilFormatList( D3DDeviceCombo* pDeviceCombo );
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void BuildMultiSampleTypeList( D3DDeviceCombo* pDeviceCombo );
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void BuildDSMSConflictList( D3DDeviceCombo* pDeviceCombo );
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void BuildVertexProcessingTypeList( D3DDeviceInfo* pDeviceInfo, D3DDeviceCombo* pDeviceCombo );
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void BuildPresentIntervalList( D3DDeviceInfo* pDeviceInfo, D3DDeviceCombo* pDeviceCombo );
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public:
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TArray<D3DAdapterInfo *> *m_pAdapterInfoList;
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// The following variables can be used to limit what modes, formats,
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// etc. are enumerated. Set them to the values you want before calling
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// Enumerate().
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CONFIRMDEVICECALLBACK ConfirmDeviceCallback;
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UINT AppMinFullscreenWidth;
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UINT AppMinFullscreenHeight;
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UINT AppMinColorChannelBits; // min color bits per channel in adapter format
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UINT AppMinAlphaChannelBits; // min alpha bits per pixel in back buffer format
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UINT AppMinDepthBits;
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UINT AppMinStencilBits;
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bool AppUsesDepthBuffer;
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bool AppUsesMixedVP; // whether app can take advantage of mixed vp mode
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bool AppRequiresWindowed;
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bool AppRequiresFullscreen;
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TArray<D3DFORMAT> *m_pAllowedAdapterFormatList; // list of D3DFORMATs
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CD3DEnumeration();
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~CD3DEnumeration();
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void SetD3D(IDirect3D9* pD3D) { m_pD3D = pD3D; }
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HRESULT Enumerate();
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};
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#endif
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