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FC1/RenderDll/XRenderD3D9/CG/cg_profiles.h
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/*
*
* Copyright (c) 2002, NVIDIA Corporation.
*
*
*
* NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
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* WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
* WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
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/*
* The following macro invocations define the supported CG profiles.
*
* The macros have the form :
*
* CG_PROFILE_MACRO(name, compiler_id, compiler_opt)
*
* name : The name of the profile. Used consistently with the API.
* compiler_id : The identifier string for the profile used by the compiler.
* compiler_id_caps : compiler_id in caps.
* compiler_opt : The command-line switch used to force compilation into
* the profile.
* int_id : Integer enumerant associated with this bind location.
* vertex_profile : Non-zero if this is a vertex profile, otherwise it
* is considered to be a fragment profile.
*
*
*/
#define CG_IN_PROFILES_INCLUDE
#include "Cg/cgGL_profiles.h"
CG_PROFILE_MACRO(DX9Vertex11,vs_1_1,VS_1_1,"vs_1_1",6153,1)
CG_PROFILE_MACRO(DX9Vertex20,vs_2_0,VS_2_0,"vs_2_0",6154,1)
CG_PROFILE_MACRO(DX9Vertex2x,vs_2_x,VS_2_X,"vs_2_x",6155,1)
CG_PROFILE_MACRO(DX9Vertex30,vs_3_0,VS_3_0,"vs_3_0",6156,1)
CG_PROFILE_MACRO(DX9Pixel11,ps_1_1,PS_1_1,"ps_1_1",6159,0)
CG_PROFILE_MACRO(DX9Pixel12,ps_1_2,PS_1_2,"ps_1_2",6160,0)
CG_PROFILE_MACRO(DX9Pixel13,ps_1_3,PS_1_3,"ps_1_3",6161,0)
CG_PROFILE_MACRO(DX9Pixel20,ps_2_0,PS_2_0,"ps_2_0",6162,0)
CG_PROFILE_MACRO(DX9Pixel2x,ps_2_x,PS_2_X,"ps_2_x",6163,0)
CG_PROFILE_MACRO(DX9Pixel30,ps_3_0,PS_3_0,"ps_3_0",6165,0)
#undef CG_PROFILE_MACRO
#undef CG_IN_PROFILES_INCLUDE